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Battlefield Modding Tutorials BFMODS • View topic - Aww, biscuits! What's wrong with this code?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 21 posts ]  Go to page Previous  1, 2, 3  Next
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PostPosted: Thu Apr 24, 2008 11:05 pm 
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PostPosted: Thu Apr 24, 2008 11:23 pm 
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yeah, that should be fine too. I think just changing the engine type of the katusha rocket is causing it..i forget if thats a no-no or not.

One thing to try if that doesn't work: rem out ALL the new code. All of it. Put it in levels folder, test. If it still crashes, its the RFA file.


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PostPosted: Thu Apr 24, 2008 11:27 pm 
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Thanks Iced. Something else I noticed with your abridged version of the Rocket Jeep code...
I put it on my server, it went fine, ran nicely. All these kids there had their minds boggled over flying jeeps xD But what's great is the annoying sound is gone! Before there was a whiney pitch. Now it sounds like a normal jeep. Thanks. =) Unfortunately I have limited access right now and have to wait to get at the levels folder in my server to test your new theory. Soon I'll know what's up.


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PostPosted: Thu Apr 24, 2008 11:38 pm 
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cool..sounds good man. you're welcome. let us know how it goes


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PostPosted: Fri Apr 25, 2008 2:34 am 
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PostPosted: Fri Apr 25, 2008 3:23 am 
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One thing, you aren't testing correctly. When you test on your PC, you have a client side mod.

Do this:

Copy your 1942 directory.
Make a folder named Battlefield 1942 2 or something.
Make a shortcut to the NEW battlefield levels folder on the desktop. Call it Levels 2.
Open your regular 1942 folder, make a shortcut for your levels folder on the desktop. Call it Levels 1.

This is a very easy way to mod. You have quick access to each levels folder.

Okay. From here:

I edit my files in a non-game folder. Usually whatever I'm working with is on the desktop. Put all the files you want to test in levels 2.
Open the levels 2 shortcut, and hit 'up' a level till you see the dedicated server. Create a server with whatever map is modded.
Open your regular 1942. Click multiplayer, then local. Join game.

You have now joined a true server side testing environment!!!

Remember, make SURE the patch file is NOT (!!!!!!!!) in your regular game levels folder. This would be considered a client side mod still.


Last edited by Iced Earth on Fri Apr 25, 2008 3:29 am, edited 1 time in total.

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PostPosted: Fri Apr 25, 2008 7:20 am 
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lolz iced quiting at life, wid what, a gun? gun with QUITE painted on side? lolz sorry...i think this is spam :\

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