Hi, I'm a modding n00b and have some questions for the smart people out there...
1) I used Winrfa to make an (for example) Omaha_Beach_005.rfa file. I opened that in Winrfa, and put in a code that has worked for me before. Saved the map to my levels folder, tryed it, got a crash. What's up?
2) I tried this code
ObjectTemplate.Active Willy
objectTemplate.speedMod 0
ObjectTemplate.damageFromWater 0
ObjectTemplate.hpLostWhileDamageFromWater 0
Which, I assume, should make the Willy jeeps in the map "indestructable" to water and the like. I got a crash.
3) I tried this code
ObjectTemplate.Active Colt
ObjectTemplate.projectileTemplate BazookaProjectile
ObjectTemplate.projectilePosition 0/0/0
Which, I assume, would make my colt shoot a bazooka round. I got a crash.
I added all these to my ObjectSpawnTemplates.con file in my Omaha_Beach_007.rfa. However, they didn't work. As far as I know, my crashing problems are not from the codes themselves, but from the extracted Omaha_Beach_007.rfa file I made. It's worked for me before, I don't know.
Also, if you have time, I'd like to learn some new codes. Such as a customizable turbo-jeep mod, that's not the KatyushaRocket_Engine one. It doesn't matter that much, but that high-pitched engine really bugs a lot of people. =P I'd like to know that, and how to change what my weapons shoot (such as colt shooting bazooka round).
Sorry for dragging this out. I'm brand new to Server Side Modding, but it's fun and I want to learn more. Please help, with detailed instructions.

Thanks ya'll!!
~Jack Hack Attack~~BF1942 sever: My Honor Is Loyalty