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Battlefield Modding Tutorials BFMODS • View topic - Modeling people?! Could use your help!

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Feb 18, 2008 8:28 pm 
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Posts: 595
Well, i did it. Just need to get it ingame and then ill get some screenshots...


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PostPosted: Fri Feb 22, 2008 4:29 pm 
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Location: UK / Sweden
Here is a version of the suburb 4 house. Im not sure where you want the hole on sub3 house..

I still don't have the church I mentioned but I just still dont have access to those files. I have added a second floor to the bottom of the building with coll mesh so you dont just see through the floor from below...

Download the rfa test map here with model included.



Image


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PostPosted: Fri Feb 22, 2008 6:20 pm 
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haha!! dude, thats perfect!

I am not on my gaming/modding PC but I will give it a test drive this afternoon. If I try it out and the hole is a teeeeny bit small, could it be opened a bit? I will let you know.

Maybe its a good thing you didn't do the suburb_house3. Well, here's my dilemma: I like house4 better than #3, and thought about using just house #4 for both main bases. Now, would that possibly get confusing? Both main bases are across from each other, have an underground entrance, and face the town square. This is where I thought having two houses might be good. I'd like to hear what you think about this. As far as the hole in house #3, it would be in the same area as #4; that is, in the back right room.

I can't thank you enough though, thats perfect man. I can't wait to test this later. thanks!! :o


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PostPosted: Fri Feb 22, 2008 8:02 pm 
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Location: Your moms house
I dont think it would be confusing at all,well maybe if youre a very new person and dont know how to use the minimap yet but other than that it looks simple.


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PostPosted: Fri Feb 22, 2008 11:48 pm 
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I just downloaded it and gave it a spin...its perfect.

if you would want to dig a hole in the 'burb3 building, that'd be cool...same part of the building as #4; that back right room (if viewed from the front, you go to the left of the stairs, then turn right).

thanks again dood.


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PostPosted: Tue Feb 26, 2008 1:45 am 
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Location: UK / Sweden
Ok, I have done the second building.. I had some time so I 'upgraded' both buildings with a hatch.. and tidied the coll mesh a little so its all good. The names might be the wrong way round I think but thats no biggy.. Its worth pointing out that the beds, chairs etc that usually appear in the house will need to be manually placed (if you want them) as I have removed them from the templates of the original object (to make my life easy). Should only be a 2 minute job in BC to add stuff again though.

Download the map here - (The new ladder is fo0kt btw heheh)

Enjoy.. looking forward to the map :)
Image


Last edited by fo0k on Tue Feb 26, 2008 1:53 am, edited 1 time in total.

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PostPosted: Tue Feb 26, 2008 1:51 am 
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DUDE!!!!! STOP IT, RIGHT NOW.

THAT'S WAY TO FUCKING AWESOME. haha

I will PM you a version of my map that I have right now...it still needs some finishing touches, but u can take a look-see if you'd like.


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PostPosted: Tue Feb 26, 2008 1:56 am 
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heheh will look.. although this laptop honestly gets about 20fps even on that test map! just bored so had to grab a copy of max and try this.. :)

Glad its all good.. I enjoy it tbh ;)


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