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Battlefield Modding Tutorials BFMODS • View topic - Static objects

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Static objects
PostPosted: Tue Oct 09, 2007 2:16 am 
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well i dont mind if u discuss it here i like reading it so go ahead its giving me info


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 Post subject: Re: Static objects
PostPosted: Tue Oct 09, 2007 2:25 am 
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 Post subject: Re: Static objects
PostPosted: Tue Oct 09, 2007 2:30 am 
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well after i went to 9 it stopped spawning them it dident crash !but! it made them stop showing up !and! the 10nth one was static u couldent get in it just walk throught it :?


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 Post subject: Re: Static objects
PostPosted: Tue Oct 09, 2007 7:03 am 
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The bugs that happens when ppl try things are very helpful for me actually, that's how I learned how to mod in first place.

And ~64 (or close to 64) on one spawner was used in BFV.
Someone sent me file for a quick check and there it was.
I didn't try map myself, but he had no problem with it.

This 10th one sounds interresting.
They will stay static or you can blow them up, but not drive or get in?

Is it enough vehicles in BF1942 to need more then 11 extra objects on every spawner?

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 Post subject: Re: Static objects
PostPosted: Tue Oct 09, 2007 1:52 pm 
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 Post subject: Re: Static objects
PostPosted: Sat Jan 12, 2008 4:06 am 
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 Post subject: Re: Static objects
PostPosted: Sat Jan 12, 2008 4:37 am 
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the ladder can be added ssm in the StaticObjects.con file. I have ladders in my berlin but clients cannot see them...

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 Post subject: Re: Static objects
PostPosted: Sat Jan 12, 2008 5:00 am 
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objectspawns.con is easier, at least that way you don't need the entire staticobjects.con file..

Refuse, put that same line in the patchfile on your PC, and test it locally. It should show up. If it doesn't something's wrong.


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