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Battlefield Modding Tutorials BFMODS • View topic - Serverside/Static Objects/Could it be visible?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Fri Nov 02, 2007 12:10 am 
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lmfao.. :lol:


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PostPosted: Fri Nov 02, 2007 12:11 am 
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For the 945 695 405 time
...


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PostPosted: Fri Nov 02, 2007 9:15 am 
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this topic will be so famous :D

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modding BF1942 not very difficult,but i have to learn more and more...

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PostPosted: Fri Nov 02, 2007 4:21 pm 
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I would like to add my "no",

But I will offer a solution also,

Have wrecked vehicles spawn around the AAA.

l posted this about 2 weeks ago and supplied the Berlin mod for BDRM wrecks.

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PostPosted: Fri Nov 02, 2007 8:30 pm 
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[TKO] Tactical Knock Out : IP Address: 8.2.122.210 : Good Luck Dying


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PostPosted: Wed Nov 21, 2007 1:34 pm 
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uhm nope :P but i think that was pretty clear by now :P

greetz RED

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greetz redatwar
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PostPosted: Wed Nov 21, 2007 6:52 pm 
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PostPosted: Wed Nov 21, 2007 7:00 pm 
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Well, while we're on this subject I think it'd be interesting to dig further and see what we can find. Even if we can't spawn wrecks ourselves... there must be a way we can alter them. One idea would be to have the wrecks not disappear immediately after a tank is destroyed. Could it be possible to have them remain? A possible drawback of this might be that the tank may not respawn until it's wreckage vanishes. If this is the case we could try making the wreckage last for around 30 seconds.

Permanent wreckage would be an interesting addition. On one of our [TKO] maps Losnar had soldier bodies not disappearing until 2 minutes after the player had died. Within just a few minutes the tunnels were covered in bodies! There must be a way to do this with tank wreckage as well. Having wrecks blocking the streets on a map like Quang Tri 1968 would make for some very interesting and entertaining battles. Active tanks, in theory, could still plow into the wreckage and push it aside.

So... what do you think?

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