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Battlefield Modding Tutorials BFMODS • View topic - WinRfa

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Author Message
 Post subject: WinRfa
PostPosted: Mon Sep 17, 2007 1:38 am 
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Joined: Wed Aug 08, 2007 1:46 am
Posts: 14
okay im a WinRfa im use to using Col somethings tools. So can some 1 go through the steps.

I can script but im use to using rfa explore (plz dont rip on me for not reading the Tuts) I HAVE


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 Post subject: Re: WinRfa
PostPosted: Mon Sep 17, 2007 1:40 am 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
Er, what are you asking?


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 Post subject: Re: WinRfa
PostPosted: Mon Sep 17, 2007 1:51 am 
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Joined: Wed Aug 08, 2007 1:46 am
Posts: 14
the process of it like step 1

Step 1 pack it into a rfa file blah blah blah

Step 2 after changes do this this and this ect and so on


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 Post subject: Re: WinRfa
PostPosted: Mon Sep 17, 2007 3:22 am 
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Joined: Sat Dec 02, 2006 7:43 pm
Posts: 595
Auf Englisch bitte?

English please?

From what i understand the coding stays the same whether you use winrfa, or col's, or whatever else you want. So what exactly do you need to know how to do?


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 Post subject: Re: WinRfa
PostPosted: Mon Sep 17, 2007 10:25 am 
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Joined: Mon Nov 15, 2004 12:00 am
Posts: 696
Location: Germany, US Depot
WinRFA un-/packing: example El_Alamein.rfa

UNPACKING A LEVEL
-------------------
open WinRFA

Select FILE

Select OPEN

Browse to ur levels folder and doubleclick ur map

WinRFA will display the directory structure

Select EXTRACT

Select ALL

point to a location on ur harddrive , i usually prefer desktop

u will now find a folder named bf1942 in ur location, it holds the structure for the unpacked level
in this case bf1942/levels/el_alamein


PACKING
--------
open WinRFA

Select Pack

Select Directory, pop-up window opens

on the top line use the Browse symbol to point to the source directory of ur unpacked file, for maps this will always be "bf1942"

Example:
bf1942/levels/El_Alamein <<< bf1942 is the source directory for packing.

then the lower line will show the base path (bf1942)

Select pack, pop-up window opens

Select the correct file to pack into or type in ur new levels name

Note:
bf1942/levels/El_Alamein must be packed to El_Alamein.rfa , if these 2 names don't match u will get a crash when trying to start the game !

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 Post subject: Re: WinRfa
PostPosted: Mon Sep 17, 2007 2:22 pm 
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Joined: Wed Jun 13, 2007 7:19 pm
Posts: 621
Location: United States of America
dunno if its the "right" or "best" way, but i have a folder on my desktop called MODS, which contains subfolders for BF42 thru DCFX, i simply copy the map\level or file i want to mod, (ie. gazala.rfa), paste it in the proper folder, (ie. C:\Documents and Settings\Compaq_Owner\Desktop\MODS\BF42), rename it, (ie. Agazala.rfa) then open IT with winrfa, make my changes, click "save changes". copy that, place it into wherever im going to test or use it, delete the map im replacing, rename the new mod to the proper name, which all i have to do is just delete a letter, and voila! easier for me, all is in one place broken into their respective Game\Mod folder. dont mix them up with the original\virgin files. i do it this way so i dont lose track, gettin old, memory lol...

edit: viewtopic.php?f=4&t=3330

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