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Battlefield Modding Tutorials BFMODS • View topic - airfist gun ? ( that dont kill enemy )

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed Aug 22, 2007 4:30 am 
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Look at the code. You have a material (851) and a material2 (777). Material 1 is direct damage, and material 2 is splash damage. The reason you're blowing crap up is because you're shooting bombs at everything...you're missing half of KTRs code.

You could paste the whole code, or just copy what you have there (just the material settings), paste into wordpad..do a find/replace, type in 851 and replace it with 777 and paste that code at the end. Voila!

You should be all set then.

edit: you newbies can get away with it...but monk! i expected more from you! lol :razz:


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PostPosted: Wed Aug 22, 2007 4:44 am 
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I refuse to buy more garbage from EA. 2142 has crossed the line. If you are with me, copy this into your sig too.

I bought it and must say, I do not like it at all. Complete waste of 50 bucks!

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PostPosted: Wed Aug 22, 2007 4:58 am 
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ahh i'm just giving you a hard time man. the reason i probably noticed it so quick was that i did some tweaking to KTRs repulsor a few days ago.


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PostPosted: Wed Aug 22, 2007 6:18 am 
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PostPosted: Wed Aug 22, 2007 7:02 am 
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PostPosted: Wed Aug 22, 2007 7:23 am 
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hehe yeah, it is serverside and i dont know if its matter but when i got that effect i had all extra firearms at pos 0/0/0 0/0/0 ObjectTemplate.magSize 5 is the max value for grenades btw. All this is bf42, dunno about other mods.
Oh and i havent tried it on "dry land"
edit: these materials doesnt do any damage to soldiers ObjectTemplate.material 70
ObjectTemplate.material2 777 it only toss them around, so if use original materials maybe does damage at every single explosion, material 70 is original material btw.


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PostPosted: Wed Aug 22, 2007 7:25 pm 
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