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Battlefield Modding Tutorials BFMODS • View topic - New model

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 7 posts ] 
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 Post subject: New model
PostPosted: Tue Jul 10, 2007 6:28 pm 
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Posts: 270
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okay i modeled a Mig2000 But i cant get it into game I borrowed some stuff like landing gears ect from the F15C and No matter what i have done it crashes I replaced everything with Mig 2000 ecept when it asked for the folder stuff like then i would put Mig2000/F15C_landingGear_R or something like that Im not sure where im messing up.

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 Post subject: Re: New model
PostPosted: Tue Jul 10, 2007 10:26 pm 
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Posts: 257
Location: New York City
Let's see the codes you are using for the Mig-2000.

We can help you better with more details. ;-)

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 Post subject: Re: New model
PostPosted: Wed Jul 11, 2007 8:12 am 
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Location: Germany, US Depot
u have to make sure they are not recreated, and u may have a conflict with soundscripts ...

:roll:

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 Post subject: Re: New model
PostPosted: Sun Jul 15, 2007 5:22 pm 
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crap i re but in my back ups a few times but i guesse ill re do it :neutral:

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 Post subject: Re: New model
PostPosted: Sun Jul 15, 2007 5:36 pm 
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 Post subject: Re: New model
PostPosted: Sun Jul 15, 2007 6:08 pm 
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WARNING NOT USE FREINDLY



Lol my mig all it does is crash my game :shock: but if i dont have it in there it dosent crash

So its something im doing with my Mig it probaly something with the sound files.

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 Post subject: Re: New model
PostPosted: Thu Jul 19, 2007 2:48 am 
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Posts: 51
Location: Perth, Australia
If it crashes when its ingame it means a dodgy AI/Weapons.con Or Objects.con setting or standard Objects.con setting. Try it on a map without AI in first, and then if still no good run over your objects.con again.

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