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Battlefield Modding Tutorials BFMODS • View topic - omaha beach mod help

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: omaha beach mod help
PostPosted: Sat May 26, 2007 8:15 pm 
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Joined: Sat May 26, 2007 8:06 pm
Posts: 19
Hi all :)

Can this been done???
replacing the spawning RID's on the back of the ship at omaha beach with BMP's ?



J


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 Post subject: Re: omaha beach mod help
PostPosted: Sun May 27, 2007 7:09 am 
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Joined: Mon Nov 15, 2004 12:00 am
Posts: 696
Location: Germany, US Depot
yes it can be done but the collision mesh of the destroyer will make it look awkward.

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 Post subject: Re: omaha beach mod help
PostPosted: Sun May 27, 2007 4:12 pm 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
You could change the location of where they spawn and just move it away from the ship a bit more.


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 Post subject: Re: omaha beach mod help
PostPosted: Mon May 28, 2007 5:00 pm 
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Joined: Sat May 26, 2007 8:06 pm
Posts: 19
I changed the following code >

ObjectTemplate.create ObjectSpawner lcvpSpawner
ObjectTemplate.setObjectTemplate 2 lcvp
ObjectTemplate.setObjectTemplate 1 lcvp
ObjectTemplate.SpawnDelay 20
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

to>
ObjectTemplate.create ObjectSpawner lcvpSpawner
ObjectTemplate.setObjectTemplate 2 BMP2
ObjectTemplate.setObjectTemplate 1 BMP2
ObjectTemplate.SpawnDelay 20
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

but still got lcvp spawning in game.


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 Post subject: Re: omaha beach mod help
PostPosted: Mon May 28, 2007 5:20 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
Look in code for ship they hang on.

If it spawns you can alter it.

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 Post subject: Re: omaha beach mod help
PostPosted: Mon May 28, 2007 5:22 pm 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
Look in the fletcher's objects.con for lcvp.


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 Post subject: Re: omaha beach mod help
PostPosted: Tue May 29, 2007 3:06 pm 
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Joined: Sat May 26, 2007 8:06 pm
Posts: 19
cool found Fletcher and changed the code below in objects.con
Works great and they hang ok and no collision mesh
Only problem is it will change every map that uses this ship,
Or can i copy the Fletcher templates in Objects.con and
give them a new name? Then edit the objectspawntemplates?
Not messed arround with object.con before.



rem *** FletcherLcvpSpawner ***
ObjectTemplate.create ObjectSpawner FletcherLcvpSpawner
ObjectTemplate.setObjectTemplate 1 BMP2
ObjectTemplate.setObjectTemplate 2 BMP2
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 20
ObjectTemplate.maxSpawnDelay 20
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 10


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 Post subject: Re: omaha beach mod help
PostPosted: Tue May 29, 2007 3:36 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015

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