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Battlefield Modding Tutorials BFMODS • View topic - Server CTD?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Server CTD?
PostPosted: Thu Sep 23, 2004 7:16 am 
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Joined: Thu Sep 23, 2004 12:00 am
Posts: 3


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 Post subject:
PostPosted: Thu Sep 23, 2004 8:37 pm 
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Joined: Sun Sep 05, 2004 12:00 am
Posts: 67
probably the same thing i did when i first started messing around lol.

you can modify the existing entries in the objectspawntemplate.con, but you can not add or delete entries for vehicles in it. you basically have to work around what is already in there.

so say these are the only two entries in the maps objectspawntemplate when you open it up:

ObjectTemplate.create ObjectSpawner UH-60spawner
ObjectTemplate.setObjectTemplate 2 UH-60L
ObjectTemplate.setObjectTemplate 1 SA-342L
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 70
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.teamOnVehicle 1

ObjectTemplate.create ObjectSpawner lighttankspawner
ObjectTemplate.setObjectTemplate 2 M2A3
ObjectTemplate.setObjectTemplate 1 BMP2
ObjectTemplate.MinSpawnDelay 35
ObjectTemplate.MaxSpawnDelay 40
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40


you can take that and do this:

ObjectTemplate.create ObjectSpawner UH-60spawner
ObjectTemplate.setObjectTemplate 2 Humvee
ObjectTemplate.setObjectTemplate 1 Technical

ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 70
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.teamOnVehicle 1

ObjectTemplate.create ObjectSpawner lighttankspawner
ObjectTemplate.setObjectTemplate 2 M1A1
ObjectTemplate.setObjectTemplate 1 T72

ObjectTemplate.MinSpawnDelay 35
ObjectTemplate.MaxSpawnDelay 40
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40


but you cant go and add more entries. and dont change the name of the objectspawner itself. you can do other things in the objectspawntemplate, but youll prolly get to that later. but as far as adding vehicles, you have to basically stick to them rules from what i have seen.


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 Post subject:
PostPosted: Thu Sep 23, 2004 9:25 pm 
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Joined: Thu Sep 23, 2004 12:00 am
Posts: 3
ok, well I only made the changes as you stated and it still crashed me to desktop when someone attempted to join my server. As I said, I am running a server that is not dedicated and I am playing on it as well. I can load it fine and see all the changes but it still ctd's on my when they try to join. Is there anything that I need to do that is not covered in the "preparing your files" section?


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 Post subject:
PostPosted: Thu Sep 23, 2004 9:58 pm 
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Joined: Fri Aug 20, 2004 12:00 am
Posts: 495
Location: Seattle, WA USA
Not many ways to tell without looking at everything in your mod. Best bet is to start again or post a version of your changes and maybe someone will spot the problem.

There are methods to get more spawners. Global spawners being the first option. Then using only one of the mg's in both bases.. After that Fixed AA's can be all ZPU-4 in both bases. More can be squeezed in if you really get creative.


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 Post subject:
PostPosted: Fri Sep 24, 2004 12:47 am 
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Joined: Tue Aug 17, 2004 12:00 am
Posts: 1090

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Rules??? Don't be silly... this is war


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