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Battlefield Modding Tutorials BFMODS • View topic - Need help with Positioning

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Tue Nov 28, 2006 10:13 am 
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Joined: Mon Feb 20, 2006 12:00 am
Posts: 155
using in game commands you can tell, you will see small gaps if you look carefully :)

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BF1942 will always be number 1 game!!!!! copy and paste this if you agree with me!!!


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PostPosted: Tue Nov 28, 2006 4:49 pm 
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Joined: Mon Nov 15, 2004 12:00 am
Posts: 696
Location: Germany, US Depot
ok, this is how the code works, if u look at ur map from top, in game

top would be north, right would be east, left would be west and boittom of course south.

the position coordinates like so:

1234 / 123 / 1234

the red is for east west positioning, the higher the number the more east ur object will be.

the green defines height above absolute zero ground level. check the ground level of your desired objects position and adjust a little higher to safely spawn object.

the blue defines north south positioning, the higher the number the more north ur object will be positioned.

how i put it for reference:

E+-W/^^/N+-S

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Last edited by Zaitsef on Tue Nov 28, 2006 6:45 pm, edited 1 time in total.

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PostPosted: Tue Nov 28, 2006 4:59 pm 
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http://desert-conflict.org/


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PostPosted: Fri Dec 29, 2006 8:46 pm 
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Posts: 200
the e-z est way 2 do this is download BC42 (battle craft 1942) and just place something where u want it (like put a cart where u want ur object to b) then write down the coordinates and exit out of BC42 (do not save any changes youhave done) then open up ur modding program and inster the coords.


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