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Battlefield Modding Tutorials BFMODS • View topic - Long time no bc42

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 11 posts ]  Go to page Previous  1, 2
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 Post subject:
PostPosted: Sun Jul 16, 2006 11:15 pm 
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Joined: Fri Jul 14, 2006 5:16 am
Posts: 131
Location: United States
ok i guess the copy/paste doesnt work after all... what do you think?


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 Post subject:
PostPosted: Sun Jul 16, 2006 11:25 pm 
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Joined: Tue May 16, 2006 12:00 am
Posts: 130
copy OVER the old stuff, if it reads two "Vehicles Land" sections it probably won't work. If, as you save, it says any formatting will be lost, then you're doing it right. If not, then oops. Plain text means there are no special fonts or colors. Make sure what you copied isn't still red or anything of the sort. Full list (starting with the line "//placeable objects":

//Placeable Objects. BCOBJECTS.LST created by BattleCraft '42
//This file contains all objects that are placeable in a BF1942
//map. There is a limit of 1024 objects and 32 categories. If
//you add any more objects to this list, be careful not to exceed
//these amounts.
//
//[CategoryName] - This is a category identifier
//ObjectName=MeshType(meshname)

[STRUCTURES]
afr_house1_ste_m1=StandardMesh(afr_house1_ste_M1)
afr_house1_ste_closed_m1=StandardMesh(afr_house1_ste_closed_m1)
afr_house2_ste_m1=StandardMesh(afr_house2_ste_m1)
afr_house2_ste_closed_m1=StandardMesh(afr_house2_ste_closed_m1)
Afrhouse_m1=StandardMesh(Afrhouse_m1)
smdh2_m1=StandardMesh(smdh2_m1)
SmDh2_closed_m1=StandardMesh(SmDh2_closed_m1)
airrep1_m1=StandardMesh(airrep1_m1)
AlliedAirplaneAmmo=StandardMesh(Ammobox_m1)
Ammobox=StandardMesh(Ammobox_m1)
AxisAirplaneAmmo=StandardMesh(Ammobox_m1)
barack_m1=StandardMesh(barack_m1)
Berlin_waterwall_M1=StandardMesh(Berlin_waterwall_M1)
Berlin_waterwall2_M1=StandardMesh(Berlin_waterwall2_M1)
Berlinbridge_m1=StandardMesh(Berlinbridge_m1)
bunker1_M1=StandardMesh(bunker1_M1)
bunker2_M1=StandardMesh(bunker2_M1)
bunker2_des1_m1=StandardMesh(bunker2_des1_m1)
bunker2_des2_m1=StandardMesh(bunker2_des2_M1)
churcfence_m1=StandardMesh(churcfence_m1)
churcfencegate_m1=StandardMesh(churcfencegate_m1)
churcfencestop_m1=StandardMesh(churcfencestop_m1)
citymesh1_m1=StandardMesh(citymesh1_m1)
citymesh1_closed_M1=StandardMesh(citymesh1_closed_M1)
citymesh2_m1=StandardMesh(citymesh2_m1)
citymesh2_closed_M1=StandardMesh(citymesh2_closed_M1)
citymesh3_m1=StandardMesh(citymesh3_m1)
citymesh4_m1=StandardMesh(citymesh4_m1)
citymesh4_closed_M1=StandardMesh(citymesh4_closed_M1)
citymesh4_seald_m1=StandardMesh(citymesh4_seald_m1)
citywall_m1=StandardMesh(citywall_m1)
crane1_m1=StandardMesh(crane1_m1)
Defgun_bunker_m1=StandardMesh(Defgun_bunker_m1)
eu_church_M1=StandardMesh(eu_church_M1)
eu_fence_m1=StandardMesh(eu_fence_m1)
eu_lumbermill_m1=StandardMesh(eu_lumbermill_m1)
eu_watermill_m1=StandardMesh(eu_watermill_m1)
euwindmill_m1=StandardMesh(euwindmill_m1)
factory_m1=StandardMesh(factory_m1)
French_Barn_Lrg_m1=StandardMesh(French_Barn_Lrg_m1)
frwall_m1=StandardMesh(frwall_m1)
frwdoor_m1=StandardMesh(frwdoor_m1)
guardtow_M1=StandardMesh(guardtow_M1)
hangar1_m1=StandardMesh(hangar1_m1)
harbdock_m1=StandardMesh(harbdock_m1)
harbdock_hus1_m1=StandardMesh(harbdock_hus1_m1)
harbdock_rot1_m1=StandardMesh(harbdock_rot1_m1)
harbdock_win1_m1=StandardMesh(harbdock_win1_m1)
hospital_m1=StandardMesh(hospital_m1)
Ironbrdg1_m1=StandardMesh(Ironbrdg1_m1)
landrep1_supply=StandardMesh(landrep1_m1)
lrgfrenchfarm_m1=StandardMesh(lrgfrenchfarm_m1)
mediclocker=StandardMesh(mediclocker_m1)
Milif_lowcol_bend1_m1=StandardMesh(Milif_lowcol_bend1_m1)
Milif_lowcol_bend2_m1=StandardMesh(Milif_lowcol_bend2_m1)
Milif_lowcol_gate_m1=StandardMesh(Milif_lowcol_gate_m1)
Milif_lowcol_large_m1=StandardMesh(Milif_lowcol_large_m1)
Milif_lowcol_smal_m1=StandardMesh(Milif_lowcol_smal_m1)
Milifence_bend1_m1=StandardMesh(Milifence_bend1_m1)
Milifence_bend2_m1=StandardMesh(Milifence_bend2_m1)
Milifence_Gate_m1=StandardMesh(Milifence_Gate_m1)
Milifence_large_m1=StandardMesh(Milifence_large_m1)
Milifence_pole_m1=StandardMesh(Milifence_pole_m1)
Milifence_smal_m1=StandardMesh(Milifence_smal_m1)
o_bunker_m1=StandardMesh(o_bunker_M1)
Oma_conc_m1=StandardMesh(Oma_conc_m1)
r_ruswh_m1=StandardMesh(r_ruswh_m1)
radarbun_M1=StandardMesh(radarbun_M1)
RailRoad_BendL_m1=StandardMesh(RailRoad_BendL_m1)
RailRoad_BendR_m1=StandardMesh(RailRoad_BendR_m1)
RailRoad_NewSwitch_m1=StandardMesh(RailRoad_NewSwitch_m1)
RailRoad_NewSwitch1_m1=StandardMesh(RailRoad_NewSwitch1_m1)
RailRoad_NewSwitch2_m1=StandardMesh(RailRoad_NewSwitch2_m1)
RailRoad_Stopper_m1=StandardMesh(RailRoad_Stopper_m1)
RailRoad_Straight_m1=StandardMesh(RailRoad_Straight_m1)
RailRoad_Switch_m1=StandardMesh(RailRoad_Switch_m1)
repport_M1=StandardMesh(repport_M1)
rh_Pacfac_door_m1=StandardMesh(rh_Pacfac_door_m1)
rh_Pacfac_m1=StandardMesh(rh_Pacfac_m1)
rh_Russian_Barn_main_m1=StandardMesh(rh_Russian_Barn_main_m1)
rubble01_m1=StandardMesh(rubble01_m1)
rubble02_m1=StandardMesh(rubble02_m1)
rubble03_m1=StandardMesh(rubble03_m1)
ruin_citymesh1_M1=StandardMesh(ruin_citymesh1_M1)
ruin_citymesh3_m1=StandardMesh(ruin_citymesh3_m1)
Ruin_citymesh4_M1=StandardMesh(Ruin_citymesh4_M1)
Ruin_Stalingrad1_m1=StandardMesh(Ruin_Stalingrad1_m1)
ruin_stonebridge_big_M1=StandardMesh(ruin_stonebridge_big_M1)
ruin_suburbhouse_1_M1=StandardMesh(ruin_suburbhouse_1_M1)
Ruin_Suburbhouse_3_M1=StandardMesh(Ruin_Suburbhouse_3_M1)
Ruin_suburbhouse_4_M1=StandardMesh(Ruin_suburbhouse_4_M1)
rusruin01_m1=StandardMesh(rusruin01_m1)
rusruin02_m1=StandardMesh(rusruin02_m1)
rusruin03_m1=StandardMesh(rusruin03_m1)
rusruin04_m1=StandardMesh(rusruin04_m1)
rusruin05_m1=StandardMesh(rusruin05_m1)
rusruin06_m1=StandardMesh(rusruin06_m1)
rusruin07_m1=StandardMesh(rusruin07_m1)
rusruin08_m1=StandardMesh(rusruin08_m1)
rusruin09_m1=StandardMesh(rusruin09_m1)
rusruin10_m1=StandardMesh(rusruin10_m1)
shed_europe_s_m1=StandardMesh(shed_europe_s_m1)
sidewalkc_m1=StandardMesh(sidewalkc_m1)
sidewalkI_m1=StandardMesh(sidewalkI_m1)
sidewalkL_m1=StandardMesh(sidewalkL_m1)
sidewalkL2_m1=StandardMesh(sidewalkL2_m1)
SightBill1_M1=StandardMesh(SightBill1_M1)
SightBill2_M1=StandardMesh(SightBill2_M1)
SightScene_OpTurn_M1=StandardMesh(SightScene_OpTurn_M1)
SightScene_Turn_M1=StandardMesh(SightScene_Turn_M1)
SightScene_Turn1_M1=StandardMesh(SightScene_Turn1_M1)
SightScene1_M1=StandardMesh(SightScene1_M1)
SightScene2_M1=StandardMesh(SightScene2_M1)
SightScene3_M1=StandardMesh(SightScene3_M1)
SightSceneRuin1_M1=StandardMesh(SightSceneRuin1_M1)
SightSceneRuin2_M1=StandardMesh(SightSceneRuin2_M1)
SightSceneRuin3_M1=StandardMesh(SightSceneRuin3_M1)
Bclas_m1=StandardMesh(Bclas_m1)
smlfrenchfarm_m1=StandardMesh(smlfrenchfarm_m1)
Stalingrad1_m1=StandardMesh(Stalingrad1_m1)
stnwall_pelsmlfr_m1=StandardMesh(stnwall_pelsmlfr_m1)
stnwall_smlfrench_m1=StandardMesh(stnwall_smlfrench_m1)
stonebridge_big_M1=StandardMesh(stonebridge_big_M1)
stonebridge_sml_M1=StandardMesh(stonebridge_sml_M1)
stonebridge_1_m1=StandardMesh(stonebridge_1_m1)
stonebridge_2_m1=StandardMesh(stonebridge_2_m1)
storagebuild_m1=StandardMesh(storagebuild_m1)
subhouse_5_m1=StandardMesh(subhouse_5_m1)
SuburbHouse_1_closed_M1=StandardMesh(SuburbHouse_1_closed_M1)
SuburbHouse_1_m1=StandardMesh(SuburbHouse_1_m1)
SuburbHouse_2_closed_M1=StandardMesh(SuburbHouse_2_closed_M1)
SuburbHouse_2_M1=StandardMesh(SuburbHouse_2_M1)
SuburbHouse_3_closed_M1=StandardMesh(SuburbHouse_3_closed_M1)
SuburbHouse_3_M1=StandardMesh(SuburbHouse_3_M1)
SuburbHouse_4_closed_M1=StandardMesh(SuburbHouse_4_closed_M1)
SuburbHouse_4_M1=StandardMesh(SuburbHouse_4_M1)
Supplyde_m1=StandardMesh(supplyde_m1)
Train_Wagon_m1=StandardMesh(Train_Wagon_m1)
wdfence1_fen1_m1=StandardMesh(wdfence1_fen1_m1)
wdfence1_pol1_m1=StandardMesh(wdfence1_pol1_m1)
wdfence2_fen1_m1=StandardMesh(wdfence2_fen1_m1)
wdfence2_pol1_m1=StandardMesh(wdfence2_pol1_m1)
Woodbrdg_M1=StandardMesh(Woodbrdg_M1)
pacificfarm1_m1=StandardMesh(pacificfarm1_m1)
pacificfarm2_m1=StandardMesh(pacificfarm2_m1)

PTBoat_Repair_Supply=StandardMesh(Ammobox_m1)
dockrepair_supply=StandardMesh(Boat_repair_m1)
Hut_m1=StandardMesh(Hut_M1)
Hut2_m1=StandardMesh(Hut2_M1)
Bridge_Big_M1=StandardMesh(bridge_big_m1)
Bridge_Small_M1=StandardMesh(bridge_small_m1)

[PROPS]
AfriCarpet1_m1=StandardMesh(AfriCarpet1_m1)
AfriCarpet2_m1=StandardMesh(AfriCarpet2_m1)
Bambrug_M1=StandardMesh(Bambrug_M1)
Berlin_Galler_M1=StandardMesh(Berlin_Galler_M1)
cabledrm_m1=StandardMesh(cabledrm_m1)
civiltable_m1=StandardMesh(civiltable_m1)
CPboj_M1=StandardMesh(CPboj_M1)
eu_cart_M1=StandardMesh(eu_cart_M1)
eu_cart_2wheel_M1=StandardMesh(eu_cart_2wheel_M1)
eu_lumber1_m1=StandardMesh(eu_lumber1_m1)
eu_lumber2_m1=StandardMesh(eu_lumber2_m1)
Eu_Strtlight_Gls_M1=StandardMesh(Eu_Strtlight_Gls_M1)
Eu_Strtlight_M1=StandardMesh(Eu_Strtlight_M1)
Eu_Strtlight_wall_M1=StandardMesh(Eu_Strtlight_wall_M1)
Eubarrel_M1=StandardMesh(Eubarrel_M1)
Eubed_M1=StandardMesh(Eubed_M1)
eubooksh_M1=StandardMesh(eubooksh_M1)
euchair_M1=StandardMesh(euchair_M1)
euchair02_M1=StandardMesh(euchair02_M1)
euchair03=StandardMesh(euchair03)
Eucloset_M1=StandardMesh(Eucloset_M1)
eupaint1_M1=StandardMesh(eupaint1_M1)
eupaint2_M1=StandardMesh(eupaint2_M1)
eupaint3_M1=StandardMesh(eupaint3_M1)
EuroCarpet1_m1=StandardMesh(EuroCarpet1_m1)
EuroCarpet2_m1=StandardMesh(EuroCarpet2_m1)
eutable_M1=StandardMesh(eutable_M1)
eutables_M1=StandardMesh(eutables_M1)
flowerbox1_M1=StandardMesh(flowerbox1_M1)
flowerbox2_M1=StandardMesh(flowerbox2_M1)
flowerbox3_M1=StandardMesh(flowerbox3_M1)
Fountain_M1=StandardMesh(Fountain_M1)
Gibb_concret20_m1=StandardMesh(Gibb_concret20_m1)
Gibb_concret45_m1=StandardMesh(Gibb_concret45_m1)
Gibb_concret60_m1=StandardMesh(Gibb_concret60_m1)
Gibb_Mroof15_m1=StandardMesh(Gibb_Mroof15_m1)
Gibb_Mroof30_m1=StandardMesh(Gibb_Mroof30_m1)
Gibb_Mroof30_nc_m1=StandardMesh(Gibb_Mroof30_m1)
Gibb_wood20_m1=StandardMesh(Gibb_wood20_m1)
Gibb_wood40_m1=StandardMesh(Gibb_wood40_m1)
Gibb_wood72_m1=StandardMesh(Gibb_wood72_m1)
Gibb_wood90_m1=StandardMesh(Gibb_wood90_m1)
greencammo_m1=StandardMesh(greencammo_m1)
harbdock_pin1_m1=StandardMesh(harbdock_pin1_m1)
hspbed_m1=StandardMesh(hspbed_m1)
hospital_sta1_m1=StandardMesh(hospital_sta1_m1)
ladder_10m_m1=StandardMesh(ladder_10m_m1)
ladder_20m_m1=StandardMesh(ladder_20m_m1)
ladder_5m_m1=StandardMesh(ladder_5m_m1)
rooflamp1_m1=StandardMesh(rooflamp1_m1)
walllamp1_m1=StandardMesh(walllamp1_m1)
lcvp_static=StandardMesh(lcvp_hull_m1)
leaf1_m1=StandardMesh(leaf1_m1)
leaf2_m1=StandardMesh(leaf2_m1)
milBed_m1=StandardMesh(milBed_m1)
milichair_m1=StandardMesh(milichair_m1)
mililocker_m1=StandardMesh(mililocker_m1)
militable_m1=StandardMesh(militable_m1)
Military_boxW3_M1=StandardMesh(Military_boxW3_M1)
Pachair_M1=StandardMesh(Pachair_M1)
Pacifbed_M1=StandardMesh(Pacifbed_M1)
pacificfurni1_m1=StandardMesh(pacificfurni1_m1)
Pacloset_M1=StandardMesh(Pacloset_M1)
Pajar1_M1=StandardMesh(Pajar1_M1)
PajarB_M1=StandardMesh(PajarB_M1)
signalpanel_m1=StandardMesh(signalpanel_m1)
Papaint_M1=StandardMesh(Papaint_M1)
Pascreen_M1=StandardMesh(Pascreen_M1)
Patable_M1=StandardMesh(Patable_M1)
Pipe_M1=StandardMesh(Pipe_M1)
Pipe_bRack_m1=StandardMesh(Pipe_bRack_m1)
Pipe_sRack_m1=StandardMesh(Pipe_sRack_m1)
Pipe_Tube_AiCol_m1=StandardMesh(Pipe_Tube_AiCol_m1)
Pipe_Tube90_m1=StandardMesh(Pipe_Tube90_m1)
Pipe_TubeConnect_m1=StandardMesh(Pipe_TubeConnect_m1)
Pipe_TubeConnect_wHole_m1=StandardMesh(Pipe_TubeConnect_wHole_m1)
Pipe_TubeSection_m1=StandardMesh(Pipe_TubeSection_m1)
planeeng_M1=StandardMesh(planeeng_M1)
Plank_10m_m1=StandardMesh(Plank_10m_m1)
Plank_6m_m1=StandardMesh(Plank_6m_m1)
Plank_8m_m1=StandardMesh(Plank_8m_m1)
PlateShelf_M1=StandardMesh(PlateShelf_M1)
plough_M1=StandardMesh(plough_M1)
portablel_M1=StandardMesh(portablel_M1)
posters_am1_m1=StandardMesh(posters_am1_m1)
posters_am2_m1=StandardMesh(posters_am2_m1)
posters_am3_m1=StandardMesh(posters_am3_m1)
posters_br1_m1=StandardMesh(posters_br1_m1)
posters_br2_m1=StandardMesh(posters_br2_m1)
posters_br3_m1=StandardMesh(posters_br3_m1)
posters_fr1_m1=StandardMesh(posters_fr1_m1)
posters_fr2_m1=StandardMesh(posters_fr2_m1)
posters_fr3_m1=StandardMesh(posters_fr3_m1)
repaircist_m1=StandardMesh(repaircist_m1)
repport_box1_m1=StandardMesh(repport_box1_m1)
repport_tan1_m1=StandardMesh(repport_tan1_m1)
repport_tun1_M1=StandardMesh(repport_tun1_M1)
rh_tsp_M1=StandardMesh(rh_tsp_M1)
sacks_M1=StandardMesh(sacks_M1)
sandbag_2m_m1=StandardMesh(sandbag_2m_m1)
sandbagi_m1=StandardMesh(sandbagi_m1)
sandbagl_m1=StandardMesh(sandbagl_m1)
sandbagu_m1=StandardMesh(sandbagu_m1)
sandbagL2_M1=StandardMesh(sandbagL2_M1)
scarwheel1_m1=StandardMesh(scarwheel1_m1)
scarwheel2_m1=StandardMesh(scarwheel2_m1)
scrap_metal1_m1=StandardMesh(scrap_metal1_m1)
scrap_metal2_m1=StandardMesh(scrap_metal2_m1)
scrap_metal3_m1=StandardMesh(scrap_metal3_m1)
Sculpture_Angel_M1=StandardMesh(Sculpture_Angel_M1)
sea_obs_M1=StandardMesh(sea_obs_M1)
Shell1250mmLw_m1=StandardMesh(Shell1250mmLw_m1)
Shell792mmLw_m1=StandardMesh(Shell792mmLw_m1)
Shell9mmLw_m1=StandardMesh(Shell9mmLw_m1)
signalpanel_m1=StandardMesh(signalpanel_m1)
Signs_Germ1_m1=StandardMesh(Signs_Germ1_m1)
Signs_Germ2_m1=StandardMesh(Signs_Germ2_m1)
Signs_Germ3_m1=StandardMesh(Signs_Germ3_m1)
Signs_Germ4_m1=StandardMesh(Signs_Germ4_m1)
signs_Rus_roadsign1__m1=StandardMesh(signs_Rus_roadsign1__m1)
signs_Rus_roadsign2__m1=StandardMesh(signs_Rus_roadsign2__m1)
signs_Rus_roadsign3__m1=StandardMesh(signs_Rus_roadsign3__m1)
signs_Rus1_m1=StandardMesh(signs_Rus1_m1)
signs_Rus2_m1=StandardMesh(signs_Rus2_m1)
signs_Rus3_m1=StandardMesh(signs_Rus3_m1)
signs_Rus4_m1=StandardMesh(signs_Rus4_m1)
Skyelala_M1=StandardMesh(Skyelala_M1)
spaan_m1=StandardMesh(spaan_m1)
stebarbwire_m1=StandardMesh(stebarbwire_m1)
stebarbwire2_m1=StandardMesh(stebarbwire2_m1)
stebarrel1_m1=StandardMesh(stebarrel1_m1)
stebarrel2_m1=StandardMesh(stebarrel2_m1)
stecrate1_M1=StandardMesh(stecrate1_M1)
stecrate2_M1=StandardMesh(stecrate2_M1)
steplank1_m1=StandardMesh(steplank1_m1)
steshelf_m1=StandardMesh(steshelf_m1)
Stones_Africa_L_M1=StandardMesh(Stones_Africa_L_M1)
Stones_Euro_L_M1=StandardMesh(Stones_Euro_L_M1)
Stones_Pacif_L_m1=StandardMesh(Stones_Pacif_L_m1)
Stones_Russia_L_M1=StandardMesh(Stones_Russia_L_M1)
stove_eu_m1=StandardMesh(stove_eu_m1)
T_Stone1_m1=StandardMesh(T_Stone1_m1)
T_Stone2_m1=StandardMesh(T_Stone2_m1)
T_Stone3_m1=StandardMesh(T_Stone3_m1)
T_Stone4_m1=StandardMesh(T_Stone4_m1)
tankobs_ste_M1=StandardMesh(tankobs_ste_M1)
telepole_M1=StandardMesh(telepole_M1)
weldtank_M1=StandardMesh(weldtank_M1)
weldtube_m1=StandardMesh(weldtube_m1)
well_eu_M1=StandardMesh(well_eu_M1)
wheelbarrow_M1=StandardMesh(wheelbarrow_M1)
whetstone_M1=StandardMesh(whetstone_M1)
Window_m1=StandardMesh(windowWhole_M1)
Woodladder_4m_m1=StandardMesh(Woodladder_4m_m1)
Wreck_aichi2_m1=StandardMesh(Wreck_aichi2_m1)
Wreck_B17_2_m1=StandardMesh(Wreck_B17_2_m1)
Wreck_B17_3_m1=StandardMesh(Wreck_B17_3_m1)
Wreck_Corsair2_M1=StandardMesh(Wreck_Corsair2_M1)
Wreck_Mustang2_m1=StandardMesh(Wreck_Mustang2_m1)
Wreck_Spitfire_2_m1=StandardMesh(Wreck_Spitfire_2_m1)
Wreck_Spitfire_3_m1=StandardMesh(Wreck_Spitfire_3_m1)

[VEGETATION]
Afri_bush1_M1=TreeMesh(Afri_bush1_M1)
Afri_bush10_M1=TreeMesh(Afri_bush10_M1)
Afri_bush11_M1=TreeMesh(Afri_bush11_M1)
Afri_bush2_M1=TreeMesh(Afri_bush2_M1)
Afri_bush3_M1=TreeMesh(Afri_bush3_M1)
Afri_bush4_M1=TreeMesh(Afri_bush4_M1)
Afri_bush5_M1=TreeMesh(Afri_bush5_M1)
Afri_bush6_M1=TreeMesh(Afri_bush6_M1)
Afri_bush7_M1=TreeMesh(Afri_bush7_M1)
Afri_bush8_M1=TreeMesh(Afri_bush8_M1)
Afri_bush9_M1=TreeMesh(Afri_bush9_M1)
Afri_tree1_M1=TreeMesh(Afri_tree1_M1)
Afri_tree2_M1=TreeMesh(Afri_tree2_M1)
Afri_tree3_M1=TreeMesh(Afri_tree3_M1)
Afri_tree4_M1=TreeMesh(Afri_tree4_M1)
Afri_tree5_M1=TreeMesh(Afri_tree5_M1)
Afri_tree6_M1=TreeMesh(Afri_tree6_M1)
Afri_tree7_M1=TreeMesh(Afri_tree7_M1)
Afri_tree8_M1=TreeMesh(Afri_tree8_M1)
Afri_tree9_M1=TreeMesh(Afri_tree9_M1)
Aspen_bush1_M1=TreeMesh(Aspen_bush1_M1)
Aspen_bush2_M1=TreeMesh(Aspen_bush2_M1)
Birtsh_bush1_M1=TreeMesh(Birtsh_bush1_M1)
Birtsh_bush2_M1=TreeMesh(Birtsh_bush2_M1)
djungle_monstrea_M1=TreeMesh(djungle_monstrea_M1)
djungle_monstrea2_M1=TreeMesh(djungle_monstrea2_M1)
EU_asp1_M1=TreeMesh(EU_asp1_M1)
EU_asp2_M1=TreeMesh(EU_asp2_M1)
EU_asp3_M1=TreeMesh(EU_asp3_M1)
EU_Birtch1_M1=TreeMesh(EU_Birtch1_M1)
EU_Birtch2_M1=TreeMesh(EU_Birtch2_M1)
EU_Birtch3_M1=TreeMesh(EU_Birtch3_M1)
EU_pine1_M1=TreeMesh(EU_pine1_M1)
EU_pine2_M1=TreeMesh(EU_pine2_M1)
EU_pine3_M1=TreeMesh(EU_pine3_M1)
EU_pine4_M1=TreeMesh(EU_pine4_M1)
EU_pine5_M1=TreeMesh(EU_pine5_M1)
EU_pine6_M1=TreeMesh(EU_pine6_M1)
EU_pine7_M1=TreeMesh(EU_pine7_M1)
EU_Spruce_large_M1=TreeMesh(EU_Spruce_large_M1)
EU_Spruce1_M1=TreeMesh(EU_Spruce1_M1)
EU_Spruce2_M1=TreeMesh(EU_Spruce2_M1)
EU_Spruce3_M1=TreeMesh(EU_Spruce3_M1)
EU_Spruce4_M1=TreeMesh(EU_Spruce4_M1)
FERNBIG_M1=TreeMesh(FERNBIG_M1)
FERNMEDIUM_M1=TreeMesh(FERNMEDIUM_M1)
FERNSMAL_M1=TreeMesh(FERNSMAL_M1)
jungle_bush_M1=TreeMesh(jungle_bush_M1)
Jungle_plant1_M1=TreeMesh(Jungle_plant1_M1)
Jungle_plant10_M1=TreeMesh(Jungle_plant10_M1)
Jungle_plant11_M1=TreeMesh(Jungle_plant11_M1)
Jungle_plant12_M1=TreeMesh(Jungle_plant12_M1)
Jungle_plant13_M1=TreeMesh(Jungle_plant13_M1)
Jungle_plant14_M1=TreeMesh(Jungle_plant14_M1)
Jungle_plant15_M1=TreeMesh(Jungle_plant15_M1)
Jungle_plant16_M1=TreeMesh(Jungle_plant16_M1)
Jungle_plant17_M1=TreeMesh(Jungle_plant17_M1)
Jungle_plant18_M1=TreeMesh(Jungle_plant18_M1)
Jungle_plant19_M1=TreeMesh(Jungle_plant19_M1)
Jungle_plant2_M1=TreeMesh(Jungle_plant2_M1)
Jungle_plant20_M1=TreeMesh(Jungle_plant20_M1)
Jungle_plant21_M1=TreeMesh(Jungle_plant21_M1)
Jungle_plant22_M1=TreeMesh(Jungle_plant22_M1)
Jungle_plant3_M1=TreeMesh(Jungle_plant3_M1)
Jungle_plant3b_M1=TreeMesh(Jungle_plant3b_M1)
Jungle_plant3c_M1=TreeMesh(Jungle_plant3c_M1)
Jungle_plant3d_M1=TreeMesh(Jungle_plant3d_M1)
Jungle_plant4_M1=TreeMesh(Jungle_plant4_M1)
Jungle_plant4b_M1=TreeMesh(Jungle_plant4b_M1)
Jungle_plant5_M1=TreeMesh(Jungle_plant5_M1)
Jungle_plant6_M1=TreeMesh(Jungle_plant6_M1)
Jungle_plant7_M1=TreeMesh(Jungle_plant7_M1)
Jungle_plant8_M1=TreeMesh(Jungle_plant8_M1)
Jungle_plant9_M1=TreeMesh(Jungle_plant9_M1)
Jungle_plantBall_M1=TreeMesh(Jungle_plantBall_M1)
Jungle_tree1_M1=TreeMesh(Jungle_tree1_M1)
Jungle_tree10_M1=TreeMesh(Jungle_tree10_M1)
Jungle_tree11_M1=TreeMesh(Jungle_tree11_M1)
Jungle_tree11b_M1=TreeMesh(Jungle_tree11b_M1)
Jungle_tree12_M1=TreeMesh(Jungle_tree12_M1)
Jungle_tree13_M1=TreeMesh(Jungle_tree13_M1)
Jungle_tree13b_M1=TreeMesh(Jungle_tree13b_M1)
Jungle_tree13c_M1=TreeMesh(Jungle_tree13c_M1)
Jungle_tree14_M1=TreeMesh(Jungle_tree14_M1)
Jungle_tree14b_M1=TreeMesh(Jungle_tree14b_M1)
Jungle_tree14c_M1=TreeMesh(Jungle_tree14c_M1)
Jungle_tree15_M1=TreeMesh(Jungle_tree15_M1)
Jungle_tree15b_M1=TreeMesh(Jungle_tree15b_M1)
Jungle_tree15c_M1=TreeMesh(Jungle_tree15c_M1)
Jungle_tree2_M1=TreeMesh(Jungle_tree2_M1)
Jungle_tree2b_M1=TreeMesh(Jungle_tree2b_M1)
Jungle_tree3_M1=TreeMesh(Jungle_tree3_M1)
Jungle_tree4_M1=TreeMesh(Jungle_tree4_M1)
Jungle_tree5_M1=TreeMesh(Jungle_tree5_M1)
Jungle_tree6_M1=TreeMesh(Jungle_tree6_M1)
Jungle_tree7_M1=TreeMesh(Jungle_tree7_M1)
Jungle_tree8_M1=TreeMesh(Jungle_tree8_M1)
Jungle_tree9_M1=TreeMesh(Jungle_tree9_M1)
oak_tree_m1=StandardMesh(oak_tree_m1)
Pacific_Palm_1_M1=TreeMesh(Pacific_Palm_1_M1)
Pacific_Palm_2_M1=TreeMesh(Pacific_Palm_2_M1)
Pacific_Palm_3_M1=TreeMesh(Pacific_Palm_3_M1)
Pacific_Palm_4_M1=StandardMesh(Pacific_Palm_4_M1)
Pacific_Palm_A_M1=TreeMesh(Pacific_Palm_A_M1)
Pacific_Palm_C_M1=TreeMesh(Pacific_Palm_C_M1)
Pacific_Palm_D_M1=TreeMesh(Pacific_Palm_D_M1)
Pacific_Palm_large_1_M1=TreeMesh(Pacific_Palm_large_1_M1)
Pacific_Palm_large_2_M1=TreeMesh(Pacific_Palm_large_2_M1)
Pacific_Palm_Large_M1=TreeMesh(Pacific_Palm_Large_M1)
PALMHIGH_M1=TreeMesh(PALMHIGH_M1)
Palmshort_m1=TreeMesh(PALMSHORT_M1)

[STATIONARY_WEAPONS]
Browning=StandardMesh(RiBro_Body_m1)
Browning_Air=StandardMesh(RiBro_Body_m1)
Browning_unlimited=StandardMesh(RiBro_Body_m1)
Coaxial_browning=StandardMesh(RiBro_Body_m1)
Coaxial_MG42=StandardMesh(MG42_m1)
MG42=StandardMesh(RiM42_m1)
MG42_Air=StandardMesh(RiM42_m1)
MG42_unlimited=StandardMesh(RiM42_m1)
Stationary_Browning=StandardMesh(RiBro_Body_m1)
Stationary_mg42=StandardMesh(RiM42_m1)

[VEHICLES_AIR]
AichiVal=StandardMesh(rh_aichi_fus_M1)
Aichival-T=StandardMesh(rh_aichi_fus_M1)
B17=StandardMesh(B17_Fus_M1)
BF109=StandardMesh(bf109_fus_M1)
Corsair=StandardMesh(Corsair_Hull_M1)
Mustang=StandardMesh(Mustang_fus1_M1)
SBD=StandardMesh(SBD-6_fus_M1)
SBD-T=StandardMesh(SBD-6_fus_M1)
Spitfire=StandardMesh(Spitfire_Fus_M1)
Stuka=StandardMesh(JU87_fuselage_M1)
Yak9=StandardMesh(Yak9_Hull_M1)
Zero=StandardMesh(zero_fus_m1)
ILYushin=StandardMesh(ILYushin_hull_m1)


[VEHICLES_LAND]
AA_Allies=StandardMesh(aa_Allies_cannon_M1)
AA_Allies_Base=StandardMesh(AA_Allies_base_m1)
Chi-ha=StandardMesh(Chi-Ha_Hull_m1)
Defgun=StandardMesh(DefGun_bunker_M1)
flak38=StandardMesh(flak38_gun_m1)
Hanomag=StandardMesh(Hanomag_Hull_M1)
Katyusha=StandardMesh(Katyusha_Main_M1)
Kubelwagen=StandardMesh(Kubel_Hul_M1)
M10=StandardMesh(M10_Hull_M1)
M3A1=StandardMesh(M3A1_Hull_M1)
PanzerIV=StandardMesh(PanzerIV_Hull_M1)
Priest=StandardMesh(Priest_Hull_M1)
Sherman=StandardMesh(Sherman_Hull_M1)
T34=StandardMesh(T-34_Hull_M1)
T34-85=StandardMesh(T-34-85_Hull_M1)
Tiger=StandardMesh(Tiger_Hull_M1)
Wespe=StandardMesh(Wespe_Hull_M1)
Willy=StandardMesh(Willy_Hul_M1)

BlackMedal=StandardMesh(BlackMedal_Hull_M1)
Ho-Ha=StandardMesh(HoHa_Hull_M1)
KettenKrad=StandardMesh(Kettenkrad_hull_m1)
Lynx=StandardMesh(Lynx_hull_m1)
Sexton=StandardMesh(Sexton_hull_m1)



[VEHICLES_SEA]
AA_Enterprise=StandardMesh(aa_Allies_cannon_M1)
Daihatsu=StandardMesh(Dai-hatsu_m1)
Enterprise=StandardMesh(Enterprise_hull_M1)
Fletcher=StandardMesh(Fletch_hull_M1)
Gato=StandardMesh(Gato_Hull_m1)
Hatsuzuki=StandardMesh(Hatsuzuki_M1)
Lcvp=StandardMesh(Lcvp_Hull_M1)
PrinceOW=StandardMesh(PrinceOW_Hul1_M1)
Shokaku=StandardMesh(Shokaku_m1)
Sub7C=StandardMesh(SubVII_Hull_M1)
Yamato=StandardMesh(Yamato_Hull_m1)

Elco80=StandardMesh(PT_Elco_M1)
Elco80Raft=StandardMesh(PT_Raft_M1)
Type38=StandardMesh(Type38_hull_M1)
Type38Raft=StandardMesh(Type38_Raft_M1)
Fletcher2=StandardMesh(Fletch_hull_M1)
Hatsuzuki2=StandardMesh(Hatsuzuki_M1)

[EFFECTS]
BuildingSmokeIdleDark=StandardMesh(Ammobox_m1)

[SOLDIER_KITS]
GB_Scout=StandardMesh(Kit_AlliesScout_m1)
GB_Assault=StandardMesh(Kit_AlliesAssault_m1)
GB_AT=StandardMesh(Kit_AlliesAntiTank_m1)
GB_Medic=StandardMesh(Kit_AlliesMedic_m1)
GB_Engineer=StandardMesh(Kit_AlliesEngineer_m1)
Canadian_Scout=StandardMesh(Kit_AlliesScout_m1)
Canadian_Assault=StandardMesh(Kit_CanAssault_m1)
Canadian_AT=StandardMesh(Kit_AlliesAntiTank_m1)
Canadian_Medic=StandardMesh(Kit_AlliesMedic_m1)
Canadian_Engineer=StandardMesh(Kit_AlliesEngineer_m1)
US_Scout=StandardMesh(Kit_AlliesScout_m1)
US_Assault=StandardMesh(Kit_AlliesAssault_m1)
US_AT=StandardMesh(Kit_AlliesAntiTank_m1)
US_Medic=StandardMesh(Kit_AlliesMedic_m1)
US_Engineer=StandardMesh(Kit_AlliesEngineer_m1)
USMarine_Scout=StandardMesh(Kit_AlliesScout_m1)
USMarine_Assault=StandardMesh(Kit_AlliesAssault_m1)
USMarine_AT=StandardMesh(Kit_AlliesAntiTank_m1)
USMarine_Medic=StandardMesh(Kit_AlliesMedic_m1)
USMarine_Engineer=StandardMesh(Kit_USEngineer_m1)
Rus_Scout=StandardMesh(Kit_AlliesScout_m1)
Rus_Assault=StandardMesh(Kit_RussianAssault_m1)
Rus_AT=StandardMesh(Kit_AlliesAntiTank_m1)
Rus_Medic=StandardMesh(Kit_AlliesMedic_m1)
Rus_Engineer=StandardMesh(Kit_AlliesEngineer_m1)
Jap_Scout=StandardMesh(Kit_AxisScout_m1)
Jap_Assault=StandardMesh(Kit_JapaneseAssault_m1)
Jap_AT=StandardMesh(Kit_AxisAntiTank_m1)
Jap_Medic=StandardMesh(Kit_AxisMedic_m1)
Jap_Engineer=StandardMesh(Kit_JapEngineer_m1)
German_Scout=StandardMesh(Kit_AxisScout_m1)
German_Assault=StandardMesh(Kit_AxisAssault_m1)
German_AT=StandardMesh(Kit_AxisAntiTank_m1)
German_Medic=StandardMesh(Kit_AxisMedic_m1)
German_Engineer=StandardMesh(Kit_AxisEngineer_m1)


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 Post subject:
PostPosted: Sun Jul 16, 2006 11:56 pm 
Offline

Joined: Fri Jul 14, 2006 5:16 am
Posts: 131
Location: United States
Works well thanks alot.. although i still can understand why it didnt have the vehicles in there in the first place now i dont care Thank you for your time


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