Unpack the BoB Map and look how they added the JU88, just compare the map to a map without costum objects!
You need all files of the JU88: sm and rs, sounds, textures, all con files and the ingame icon! Copy them in the right folder inside your map.
The Folder structure has to be like in BoB, and you have to add this line in init.con: run objects/objects and create an objects.con file in objects folder, which has to contain: run Ju88A/Ju88A.
Also you have to add this line in init.con:
textureManager.alternativePath ../../bf1942/levels/Mapname/Texture
Now you can create a spawner in objectspawns.con and add the JU88 in objectspawntemplates.con!
I know this is a pretty simple explanation, if you encounter any problems just ask again!
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