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Battlefield Modding Tutorials BFMODS • View topic - Paradrop Question

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Paradrop Question
PostPosted: Tue Aug 09, 2005 3:11 am 
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PostPosted: Tue Aug 09, 2005 4:54 pm 
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I'm rapidly forgetting everything I've learnt since BF2 came out, but I think I can help....keep a backup of your work so far just incase :wink:

If you just want to change the main base spawns so they spawn as paratroopers, edit the soldierspawntemplates.con file:

add ObjectTemplate.setSpawnAsParaTroper 1 to the bottom of all the main base spawns (they should all be the same group e.g: group 1 allies main base, group 5 axis main base)

edit the soldierspawns.con file:

increase the y co-ordinate (x/y/z) by 50 or higher on every soldierspawn you added paratroper to above.
Object.absolutePosition 945.126/(17+50)67/985.138

I think that will work....


If you want to add extra paradrop spawn points, follow the tutorial for adding extra spawn points (it's for DC), but increase the y coordinate.........
it'll take a lot longer.

Make sure nobody can drop behind buildings or into closed off buildings or you will have a serious wallhack problem.

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http://desert-conflict.org/


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