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Battlefield Modding Tutorials BFMODS • View topic - Something wrong with RFA Explorer#fixed#- New question

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon May 30, 2005 5:21 am 
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Last edited by JohnHawk on Tue May 31, 2005 10:04 pm, edited 2 times in total.

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PostPosted: Mon May 30, 2005 9:22 am 
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You need to save the changes to that file before building the rfa.
Just left click anywhere in the top right hand box and it will ask you to save and overwrite, click yes to both.
Or drag & drop the con files to your desktop, make the changes and then drag & drop them back into the rfa, overwiting the old.


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PostPosted: Tue May 31, 2005 8:33 pm 
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PostPosted: Tue May 31, 2005 8:59 pm 
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Location: Germany


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PostPosted: Tue May 31, 2005 9:10 pm 
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PostPosted: Tue May 31, 2005 10:05 pm 
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where can I find a list of all the real names of the things in DC_Final? ( like the a-10 c [for battlecraft] is A-10 CB somthing somthing) and scuds,hummers, all that


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PostPosted: Tue May 31, 2005 10:14 pm 
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Click on Tutorials (top left in bold)
Choose your game (Battlefield 1942)
Look under References

Here's a direct link to DC Final objects:
http://www.serversidemodding.com/module ... tlist.html

If the object you want isn't there, check under Desert Combat.


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PostPosted: Wed Jun 01, 2005 7:05 pm 
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Okay, thanks. Now heres another question, how can I change bullet speed, like if I wanted to make a M9 shoot a hummer it wouldnt go miles ahead of me? And with the vehicles that have 2 fire power available ( A-10 or Apache)
and I wanted to have 2 diffrent things be to be shot with each one (for example a A-10 would shoot scuds with left mouse click and landmines with right mouse click) is that possible?


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