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Battlefield Modding Tutorials BFMODS :: View topic - Modding Client/Server Objects.rfa
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Modding Client/Server Objects.rfa
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=5138
Page 4 of 5

Author:  [TKO]Twist [ Fri Aug 07, 2009 10:02 am ]
Post subject:  Re: Modding Client/Server Objects.rfa

Yeah, but is it like with your crosshair, paint every vehicle purple or pink and it is way easier to see it at the edge of the fog.

Author:  Sheppard [ Fri Aug 07, 2009 1:48 pm ]
Post subject:  Re: Modding Client/Server Objects.rfa

That's where PB screenshots come in.

Author:  freddy [ Fri Aug 07, 2009 5:05 pm ]
Post subject:  Re: Modding Client/Server Objects.rfa


Author:  Sheppard [ Fri Aug 07, 2009 5:27 pm ]
Post subject:  Re: Modding Client/Server Objects.rfa

I knew you'd bring that up..

:lol: I figured it was pointless to bring up (again) the fact that only a complete idiot would hack this game anyway. And usually you can spot them by the way they act. :D I really wouldn't care if someone is hacking or not, its not like you can win anything by being better at the game, and if its fun for all who cares.

Usually the players with regularly outrageous pings (above 300) are hacking. Sometimes they even cause other people to lag in m experience. I couldn't use PB when I had a server because it kicked almost all the damn players including me for service communication failure.

Author:  freddy [ Fri Aug 07, 2009 9:41 pm ]
Post subject:  Re: Modding Client/Server Objects.rfa

agree that pb can be (is) a pain but i remember one time i played in a random server and there was this good player always finding me where ever i was. after some time it got redicoulus and there was no point staying there

Author:  Why Two Kay [ Fri Aug 07, 2009 11:28 pm ]
Post subject:  Re: Modding Client/Server Objects.rfa


Author:  Senshi [ Sat Aug 08, 2009 6:35 pm ]
Post subject:  Re: Modding Client/Server Objects.rfa

There also are many players who simply have sucky internet. Take a cheap connection (e.g. 768kbit/s), then let them use WLAN or share their connection with multiple people (e.g. family or community) and you easily reach 500er pings. If you then add long distance to servers too...

I know quite some people who have to endure this problem. Usually it are the guys who live in the nice suburbs or in the middle of nowhere (Germany has far more small and scattered towns than the US. E.g. around here there are about 2-3km between each town. And the towns are fucking small (~2000-3000 are the bigger ones) and they only have the right to be called "town" because they gained that right during Medieval times.

Author:  freddy [ Sat Aug 15, 2009 4:02 am ]
Post subject:  Re: Modding Client/Server Objects.rfa

wait, does this mean you cant make a custom built map to bfv like in bf42?

with the purecontest always on i mean

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