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Battlefield Modding Tutorials BFMODS :: View topic - BMP2 and M2A3 Guide rocket in PoE for CSM
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BMP2 and M2A3 Guide rocket in PoE for CSM
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=4200
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Author:  Zomme [ Mon Jul 21, 2008 8:55 am ]
Post subject:  BMP2 and M2A3 Guide rocket in PoE for CSM

I am trying to change explosion projectile and setting of the guide rocket at second position for the BMP2 (Point of existence) and M2A3 second position guide rocket for CSM custom map.

The fact is, i cannot find the name of this projectile, maybe iam getting to old!
Here the for example the BMP2 (objects/vehicules/land/bmp2/weapon)

rem *** BMP2MainCannon ***
ObjectTemplate.create FireArms BMP2MainCannon
ObjectTemplate.NetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript Sounds/BMP2Cannon.ssc
ObjectTemplate.geometry BMP2_Gun_m1
ObjectTemplate.aiTemplate BMP2MainGunAI
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzM2A3
ObjectTemplate.setPosition 0/0/1.6
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate M2A3DummyProjectile
is it the dummy projectile? i tried to tease it a bit with BRDMMISSILE codes but where is the missile code of the BMP2 in PoE?
ObjectTemplate.projectilePosition 0/0/1.6
ObjectTemplate.setTracerTemplate Air_Tracer CRD_NONE/0/0/0
ObjectTemplate.magSize 450
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 800
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 0.35
ObjectTemplate.roundOfFire 3.33
ObjectTemplate.fireingForce 1
ObjectTemplate.recoilSpeed 20
ObjectTemplate.recoilSize 2

rem *** BMP2DummyProjectile ***
ObjectTemplate.create projectile BMP2DummyProjectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.hasPointPhysics 1
ObjectTemplate.timeToLive CRD_NONE/3/0/0
ObjectTemplate.damageType 0
ObjectTemplate.material 210
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.minDamage 0.001
ObjectTemplate.distToStartLoseDamage 1
ObjectTemplate.distToMinDamage 2

rem *** BMP2ATGMLauncher ***
ObjectTemplate.create FireArms BMP2ATGMLauncher
ObjectTemplate.networkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript Sounds/rocket_fire.ssc
ObjectTemplate.aiTemplate BMP2TOWLauncherAI
ObjectTemplate.projectileTemplate KornetPGM
ObjectTemplate.projectilePosition 0/0/1.5
ObjectTemplate.addFireArmsPosition -0.2171/0.71/0 0/0/0
ObjectTemplate.velocity 150
ObjectTemplate.magSize 1
ObjectTemplate.roundOfFire .5
ObjectTemplate.AsynchronyFire 1
ObjectTemplate.numOfMag 6
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 10

I know its a question already ask but in BFV/PoE i have some dificulty, any help would be apreciate.

DAmn my english is getting bad :shock:

Thanks regards

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