Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
BMP2 and M2A3 Guide rocket in PoE for CSM https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=4200 |
Page 1 of 1 |
Author: | Zomme [ Mon Jul 21, 2008 8:55 am ] |
Post subject: | BMP2 and M2A3 Guide rocket in PoE for CSM |
I am trying to change explosion projectile and setting of the guide rocket at second position for the BMP2 (Point of existence) and M2A3 second position guide rocket for CSM custom map. The fact is, i cannot find the name of this projectile, maybe iam getting to old! Here the for example the BMP2 (objects/vehicules/land/bmp2/weapon) rem *** BMP2MainCannon *** ObjectTemplate.create FireArms BMP2MainCannon ObjectTemplate.NetworkableInfo TankFireArmInfo ObjectTemplate.loadSoundScript Sounds/BMP2Cannon.ssc ObjectTemplate.geometry BMP2_Gun_m1 ObjectTemplate.aiTemplate BMP2MainGunAI rem ------------------------------------- ObjectTemplate.addTemplate e_MuzzM2A3 ObjectTemplate.setPosition 0/0/1.6 ObjectTemplate.setRotation 0/0/0 rem ------------------------------------- ObjectTemplate.projectileTemplate M2A3DummyProjectile is it the dummy projectile? i tried to tease it a bit with BRDMMISSILE codes but where is the missile code of the BMP2 in PoE? ObjectTemplate.projectilePosition 0/0/1.6 ObjectTemplate.setTracerTemplate Air_Tracer CRD_NONE/0/0/0 ObjectTemplate.magSize 450 ObjectTemplate.numOfMag 1 ObjectTemplate.velocity 800 ObjectTemplate.autoReload 1 ObjectTemplate.reloadtime 0.35 ObjectTemplate.roundOfFire 3.33 ObjectTemplate.fireingForce 1 ObjectTemplate.recoilSpeed 20 ObjectTemplate.recoilSize 2 rem *** BMP2DummyProjectile *** ObjectTemplate.create projectile BMP2DummyProjectile ObjectTemplate.createNotInGrid 1 ObjectTemplate.hasPointPhysics 1 ObjectTemplate.timeToLive CRD_NONE/3/0/0 ObjectTemplate.damageType 0 ObjectTemplate.material 210 ObjectTemplate.hasCollisionEffect 1 ObjectTemplate.minDamage 0.001 ObjectTemplate.distToStartLoseDamage 1 ObjectTemplate.distToMinDamage 2 rem *** BMP2ATGMLauncher *** ObjectTemplate.create FireArms BMP2ATGMLauncher ObjectTemplate.networkableInfo TankFireArmInfo ObjectTemplate.loadSoundScript Sounds/rocket_fire.ssc ObjectTemplate.aiTemplate BMP2TOWLauncherAI ObjectTemplate.projectileTemplate KornetPGM ObjectTemplate.projectilePosition 0/0/1.5 ObjectTemplate.addFireArmsPosition -0.2171/0.71/0 0/0/0 ObjectTemplate.velocity 150 ObjectTemplate.magSize 1 ObjectTemplate.roundOfFire .5 ObjectTemplate.AsynchronyFire 1 ObjectTemplate.numOfMag 6 ObjectTemplate.autoReload 1 ObjectTemplate.reloadtime 10 I know its a question already ask but in BFV/PoE i have some dificulty, any help would be apreciate. DAmn my english is getting bad Thanks regards |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |