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Rotation on MUTT Weapons SSM https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=4128 |
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Author: | Refuse2lose [ Thu Jun 26, 2008 2:31 am ] |
Post subject: | Rotation on MUTT Weapons SSM |
Im having some difficulty making the rotation of the MUTT 360 degrees server side. I can easily change the rotation client side, but having an issue ssm. Has anyone been able to change this property? |
Author: | Urglub [ Thu Jun 26, 2008 6:28 am ] |
Post subject: | Re: Rotation on MUTT Weapons SSM |
Do you do it with active or edit objects.rfa? Try changing rotation to 0 in objects.rfa. As 0 is Zero and could be like there is no value there and old value is still valid for server. Or try 360 as value. This might simply be a clientside modding that we can't do serverside. I think I tryed something simular with Hueygunship a few years back with a bad result. I managed to look where I wanted but I could only see bullits go where org. max value was. Didn't play to much with it, thought it just didn't work. Removing networkinfo for this vehicle, ever tryed that? |
Author: | Losnar [ Fri Jun 27, 2008 9:35 am ] |
Post subject: | Re: Rotation on MUTT Weapons SSM |
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