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Battlefield Modding Tutorials BFMODS • View topic - Deathbubble without hulks and ammo/health refill

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed Jan 09, 2008 9:06 am 
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PostPosted: Fri Mar 07, 2008 12:01 pm 
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PostPosted: Wed Apr 02, 2008 12:15 pm 
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PostPosted: Fri Apr 04, 2008 5:10 pm 
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Hello Urglub,

thanks for the reply to my question but i still cant figure out how to implement it in the map.
I work with a rented server so i cannot affect the object RFA, i can only change the maps itself.

Can this work somehow without editing the objects.rfa?
What do i paste in objectsspawntemplate + and what in objectspawns?

rgds
Cre-eight


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PostPosted: Fri Apr 04, 2008 8:09 pm 
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If you have the ability to edit your map files on a rented server then you should also be able to get to your objects.rfa file. I assume you have FTP access to your server... the "objects.rfa" file is only two folders above the one all of your map files are in. :neutral:

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PostPosted: Fri Apr 04, 2008 8:22 pm 
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some server hosts are very restrictive with their ftp service and what u can access :/


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PostPosted: Sat Apr 05, 2008 4:59 pm 
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Freddy is right.

we have rented a gameserver and only have acces to the levels map, i cannot see anything else, not even the game.rfa :(

cant change that unluckely.

is there a way to get this working with only the map_name_003.rfa ?

greetz
Cre-8


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PostPosted: Mon Apr 07, 2008 5:32 am 
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Then your out of luck, sorry. :oops:
We rent from gameserver.com, they allow us to do anything pretty much.

But you can mix them up, use ObjectTemplate.workOnVehicles 1 for soldiers and ObjectTemplate.workOnSoldiers 0 for vehicles.
Some glitches in it but it works better most of the time.
Sort of switch them, human boxes for vehicles and vehicle boxes for humans.

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