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Manhook https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=3903 |
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Author: | Gort [ Sun Mar 09, 2008 3:18 am ] |
Post subject: | Manhook |
Just for giggles (and practice) I decided to attach a hook to soldiers. To do so I added rem *** ManHook *** ObjectTemplate.create Hook ManHook ObjectTemplate.attachRadius 1.5 ObjectTemplate.drawAttachRadius 0 ObjectTemplate.hookWidth 2 ObjectTemplate.hookLength 2 to the Objects\Items\BaseKit\Objects.con file Then I added ObjectTemplate.addTemplate ManHook ObjectTemplate.setPosition 0/1.5/0 To each kit in Items\ARVN\recon\Objects.con This was done in ALL kits available. It doesn't work and it doesn't cause any crashes. My thinking was to create a Hook called manhook in a central place. Then add the template into any kit that was spawned. Question where is Hook defined so that it can be created. Has anyone actaully managed to attach a hook to a soldier? |
Author: | Losnar [ Sun Mar 09, 2008 12:06 pm ] |
Post subject: | Re: Manhook |
see my thread on the removal of "networkable info" viewtopic.php?f=23&t=3753&hilit=adding+engines I added hooks to soldiers using that method and it worked server side. |
Author: | Gort [ Tue Mar 11, 2008 8:46 pm ] |
Post subject: | Re: Manhook |
Thanks I did read that. Notice that I do not use networkable info. I am not using the MuttHook but creating a new type of hook. I guess my real question would be where to remove the networkable info from the Hook. I ask this way because all of the hookable vehicles create their own hook (MuttHook, M110Hook, M113Hook, SheridanHook etc). |
Author: | NDJason2009 [ Tue Mar 11, 2008 9:58 pm ] |
Post subject: | Re: Manhook |
I'm thinking that you can't create your own hook and have it work server side. If you're wanting to do it SSM, you need to use Losnar's method and use a hook that already exists in the game. |
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