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Making Amphibious Vehicles https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=3712 |
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Author: | Boom [ Sun Jan 20, 2008 1:17 am ] |
Post subject: | Making Amphibious Vehicles |
Author: | BoBD@N!tr¤ [ Sun Jan 20, 2008 2:15 am ] |
Post subject: | Re: Making Amphibious Vehicles |
Hi Boom Long time no see...that's life... Yep you know we can't add any type of engines without crashing BfV The only working thing is the nitrous I tested this one for your sheridan: ObjectTemplate.Active Sheridan ObjectTemplate.hpLostWhileDamageFromWater 0 ObjectTemplate.addTemplate Chinook_Floater ObjectTemplate.setPosition 2.5/1.4/-2.5 ObjectTemplate.addTemplate Chinook_Floater ObjectTemplate.setPosition -2.5/1.4/-2.5 ObjectTemplate.addTemplate Chinook_Floater ObjectTemplate.setPosition 2.5/1.4/2.5 ObjectTemplate.addTemplate Chinook_Floater ObjectTemplate.setPosition -2.5/1.4/2.5 ObjectTemplate.speedmod 0.5 ObjectTemplate.addTemplate PT76_Rudder_Stern ObjectTemplate.setPosition 0/-1.75/2.5 ObjectTemplate.setRotation 0/0/-90 ObjectTemplate.addTemplate PT76_Rudder_Aft ObjectTemplate.setPosition 0/-1.75/-2.5 ObjectTemplate.setRotation 0/0/-90 ObjectTemplate.addTemplate PT76_Floater ObjectTemplate.setPosition 1.6/1.4/-2.5 ObjectTemplate.addTemplate PT76_Floater ObjectTemplate.setPosition -1.6/1.4/-2.5 ObjectTemplate.addTemplate PT76_Floater ObjectTemplate.setPosition 1.6/1.4/2.5 ObjectTemplate.addTemplate PT76_Floater ObjectTemplate.setPosition -1.6/1.4/2.5 ObjectTemplate.addTemplate e_WaterBackBTR60 ObjectTemplate.setPosition 0/-0.492/-3.811 ObjectTemplate.setRotation 0/0/0 ObjectTemplate.addTemplate NancyHorn ObjectTemplate.setRotation 180/0/0 ObjectTemplate.Active SheridanGunBarrel ObjectTemplate.fireingForce 0 ObjectTemplate.recoilSpeed 0 ObjectTemplate.recoilSize 0 ObjectTemplate.active NancyHorn ObjectTemplate.InputFire c_PIAltFire ObjectTemplate.reloadtime 0.01 ObjectTemplate.roundOfFire 10 ObjectTemplate.fireOnce 0 ObjectTemplate.fireingForce 15 ObjectTemplate.recoilSpeed 5 ObjectTemplate.recoilSize 5 Right click while in water and the tank will move (it will almost not move on lands) Maybe you can delete the gunbarrel thing cause the nitrous has enough force in water(i didn't try) You can play at will with nitrous values of course ![]() Any non amphibious vehicle can move in water with floaters, wings and smooth nitrous ![]() I made a jetsky with scooter but i left that crazy idea ![]() |
Author: | [TKO]Twist [ Sun Jan 20, 2008 10:11 am ] |
Post subject: | Re: Making Amphibious Vehicles |
Uhm, why do you use Chinook floaters? And about the jetski part, we already have that (without nitro) on Irving.... But what is the problem with the Sheridan? That it isn't moving? On Saigon Circuit the MUTT without the rocket has a endless nitro, maybe you could use that one... ![]() |
Author: | BoBD@N!tr¤ [ Sun Jan 20, 2008 12:46 pm ] |
Post subject: | Re: Making Amphibious Vehicles |
Author: | Urglub [ Sun Jan 20, 2008 3:02 pm ] |
Post subject: | Re: Making Amphibious Vehicles |
Copy and past doesn't work ![]() viewtopic.php?f=23&t=3060 Search engine in a bad shape today! |
Author: | BoBD@N!tr¤ [ Sun Jan 20, 2008 3:18 pm ] |
Post subject: | Re: Making Amphibious Vehicles |
![]() ![]() June 2007 ![]() ![]() |
Author: | hardrock [ Sun Jan 20, 2008 6:21 pm ] |
Post subject: | Re: Making Amphibious Vehicles |
uh, player had a vid with the sherman i think? you could submerge and sink a carrier.... ![]() |
Author: | Losnar [ Sun Jan 20, 2008 7:08 pm ] |
Post subject: | Re: Making Amphibious Vehicles |
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