Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
Accelerating SA7/heatseeker https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=3700 |
Page 1 of 1 |
Author: | Urglub [ Wed Jan 16, 2008 2:42 pm ] |
Post subject: | Accelerating SA7/heatseeker |
I tryed with drag -50 no luck. Anyone got a better idea? |
Author: | [TKO]Twist [ Thu Jan 17, 2008 3:44 pm ] |
Post subject: | Re: Accelerating SA7/heatseeker |
Add nitro to it? ![]() Guess that can't be done, because it's a projectile |
Author: | BoBD@N!tr¤ [ Sun Jan 20, 2008 8:20 pm ] |
Post subject: | Re: Accelerating SA7/heatseeker |
Author: | Urglub [ Mon Jan 21, 2008 11:05 am ] |
Post subject: | Re: Accelerating SA7/heatseeker |
If I want it to go faster I just give it some more velocity. What I want is; It should almost fall out and then gain speed. |
Author: | Losnar [ Mon Jan 21, 2008 11:26 am ] |
Post subject: | Re: Accelerating SA7/heatseeker |
Author: | Urglub [ Fri Feb 01, 2008 1:55 pm ] |
Post subject: | Re: Accelerating SA7/heatseeker |
Can you ad engines to projectiles? brdmmissileengine with no info? |
Author: | Losnar [ Fri Feb 01, 2008 9:26 pm ] |
Post subject: | Re: Accelerating SA7/heatseeker |
Author: | Urglub [ Sun Feb 03, 2008 12:51 pm ] |
Post subject: | Re: Accelerating SA7/heatseeker |
You can ad it, but it wont start. ![]() You have to enter SA-7 to start it and we all know how easy that is. ![]() ![]() |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |