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Deathbubble without hulks and ammo/health refill https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=3681 |
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Author: | Urglub [ Wed Jan 09, 2008 9:06 am ] |
Post subject: | Deathbubble without hulks and ammo/health refill |
Author: | Urglub [ Fri Mar 07, 2008 12:01 pm ] |
Post subject: | Re: Deathbubble without hulks and ammo/health refill |
Author: | Urglub [ Wed Apr 02, 2008 12:15 pm ] |
Post subject: | Re: Deathbubble without hulks and ammo/health refill |
Author: | create [ Fri Apr 04, 2008 5:10 pm ] |
Post subject: | Re: Deathbubble without hulks and ammo/health refill |
Hello Urglub, thanks for the reply to my question but i still cant figure out how to implement it in the map. I work with a rented server so i cannot affect the object RFA, i can only change the maps itself. Can this work somehow without editing the objects.rfa? What do i paste in objectsspawntemplate + and what in objectspawns? rgds Cre-eight |
Author: | Boom [ Fri Apr 04, 2008 8:09 pm ] |
Post subject: | Re: Deathbubble without hulks and ammo/health refill |
If you have the ability to edit your map files on a rented server then you should also be able to get to your objects.rfa file. I assume you have FTP access to your server... the "objects.rfa" file is only two folders above the one all of your map files are in. |
Author: | freddy [ Fri Apr 04, 2008 8:22 pm ] |
Post subject: | Re: Deathbubble without hulks and ammo/health refill |
some server hosts are very restrictive with their ftp service and what u can access :/ |
Author: | create [ Sat Apr 05, 2008 4:59 pm ] |
Post subject: | Re: Deathbubble without hulks and ammo/health refill |
Freddy is right. we have rented a gameserver and only have acces to the levels map, i cannot see anything else, not even the game.rfa cant change that unluckely. is there a way to get this working with only the map_name_003.rfa ? greetz Cre-8 |
Author: | Urglub [ Mon Apr 07, 2008 5:32 am ] |
Post subject: | Re: Deathbubble without hulks and ammo/health refill |
Then your out of luck, sorry. We rent from gameserver.com, they allow us to do anything pretty much. But you can mix them up, use ObjectTemplate.workOnVehicles 1 for soldiers and ObjectTemplate.workOnSoldiers 0 for vehicles. Some glitches in it but it works better most of the time. Sort of switch them, human boxes for vehicles and vehicle boxes for humans. |
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