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Battlefield Modding Tutorials BFMODS :: View topic - Zippo problem
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Zippo problem
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=3533
Page 1 of 2

Author:  Zomme [ Mon Nov 05, 2007 9:25 am ]
Post subject:  Zippo problem

I have made a gift for all campers in building at Stalingrad, add the Zippo Tank...
The Zippo spawn, shot fire....but doenst make any damage????
Image

The flame burn people, u see animation of the soldier that keeping strange dancing but no damage....and no animation on ground of fire...

How do i get the zippo on PoE to make damage, any help would be apreciate,
Regards,
Zomme

Author:  Urglub [ Mon Nov 05, 2007 9:45 am ]
Post subject:  Re: Zippo problem

Open game.rfa and ad zippo's damage to it, copy and past from bfv's game.rfa.
Is it serverside, then you will not be able to ad fire effect to zippo. Clientside it's possible.

If you look in Zippo's damage in BFV you will see that it always ends with an effect, that's the fire.

Author:  Zomme [ Mon Nov 05, 2007 6:09 pm ]
Post subject:  Re: Zippo problem

Thanks Urglub i will check it right now,

Thanx again best regards,
Zomme

Author:  Zomme [ Mon Nov 05, 2007 8:13 pm ]
Post subject:  Re: Zippo problem

Hmm something wrong,
All server side

I have open the game.rfa/damaged_system/zippoflamefuel.con copy and paste into PoE/game.rfa/damaged_system/

Did not work
i have than deleted all line with...
rem MaterialManager.setEffectTemplate e_ZippoFlamefuelGrnd

Did also not work...
soldier keep dancing like getting slap but dont get damage,

do i have forgotte something in the objects.template to add?
in the zippoflamefuel.con file is written this message.

rem **********************************************************************************
rem EXTRA ATTENTION ***************************************************\




rem IF A DAMAGE MODIFIER HAS 00123 AS ITS DECIMAL PART AFTER THE FIRST DECIMAL

REM FOR EXAMPLE 0.400123 OR 8.000123 (AND NOT 8.00123 F.I.) IT ACTS AS A SPECIAL FLAG FOR THE FLAMES SYSTEM

REM TO USE AN ALTERNATIVE DAMAGE DURATION THAT IS INPUT IN THE CON FILES


THanks for ur help,
Zomme

Author:  Losnar [ Tue Nov 06, 2007 2:29 am ]
Post subject:  Re: Zippo problem

Zippo flame damage is hard-coded like napalm.

Author:  Urglub [ Tue Nov 06, 2007 7:14 am ]
Post subject:  Re: Zippo problem

If it's hardcoded it should always work then ;-)

Look in material definer, you have to ad and define zippo fuel there aswell.

Forgot that one. :oops:

Happy BQ

Author:  Zomme [ Tue Nov 06, 2007 11:14 am ]
Post subject:  Re: Zippo problem

Yeah it works great... :D

Thanx a lot for Ur help,
all campers will be happy to get free BBQ on server :lol:

Author:  Zomme [ Sun Nov 18, 2007 1:51 pm ]
Post subject:  Re: Zippo problem

I tried to make fire going father and higher damaged,
that fire goes up to 2cond floor till roof on 3rd floor...

but somehow server crash, i am not at home right now, but later i'll post script later but if meantime somebody got a tipp would be very apreciated,

Cu later, thanks and regards,

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