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New Melee weapon: Blowtorch! https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=3333 |
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Author: | Losnar [ Thu Sep 27, 2007 10:23 am ] |
Post subject: | New Melee weapon: Blowtorch! |
Author: | Urglub [ Thu Sep 27, 2007 10:40 am ] |
Post subject: | Re: New Melee weapon: Blowtorch! |
Velocity 75, how far does it shoot? If it's 2 gameticket time to live on projectile it will be ok. Time to live 1 will make it a strange weapon. ![]() Or 10 ![]() ![]() ![]() Or give it some radius with enough push power to tip a tank over. ![]() ![]() ![]() |
Author: | Losnar [ Thu Sep 27, 2007 11:02 am ] |
Post subject: | Re: New Melee weapon: Blowtorch! |
It uses the knife projectile, which has time to live of .01 or somethin like that. It's just like a constantly firing knife, with a little more range. |
Author: | Hal Moore [ Thu Sep 27, 2007 10:51 pm ] |
Post subject: | Re: New Melee weapon: Blowtorch! |
sweet. lol ive been gone so long... anyways thats sweet when i eventually finish that map i was makin (schools a beach) thats gonan be in it. |
Author: | CrAzYbOy [ Wed Oct 10, 2007 5:30 am ] |
Post subject: | Re: New Melee weapon: Blowtorch! |
what file would i add this, im new so dont yell at me... |
Author: | Urglub [ Wed Oct 10, 2007 5:50 am ] |
Post subject: | Re: New Melee weapon: Blowtorch! |
Last in ObjectSpawnTemplate.con also known as OST. WinRFA is the preferred weapon for this job. |
Author: | CrAzYbOy [ Wed Oct 10, 2007 2:35 pm ] |
Post subject: | Re: New Melee weapon: Blowtorch! |
thanks Urglub ![]() |
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