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Battlefield Modding Tutorials BFMODS • View topic - Battleship

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Battleship
PostPosted: Mon Aug 27, 2007 5:26 pm 
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Posts: 4
Iwo jima has battleships and i want them to flaming dart for usa. help?


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 Post subject: Re: Battleship
PostPosted: Mon Aug 27, 2007 8:44 pm 
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Posts: 80
been wondering bout that too...not jus for OFD tho... would imagine you'd have to have the WWII mod installed... both client side and server side... don't know enough about paths and stuff... betting tho ..\ (seen that somewhere) or something like that might be used? kinda hard to believe that they didn't include and aircraft carriers or battleships in BF:V

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 Post subject: Re: Battleship
PostPosted: Mon Aug 27, 2007 11:39 pm 
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Posts: 37
i think you could extract the archives files from both the mod and bfv, then copy the objects, sounds, etc. files into the bfv ones
then create a new spawner and choose where you want it to spawn, dont know if it works haven't tried yet


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 Post subject: Re: Battleship
PostPosted: Tue Aug 28, 2007 12:40 am 
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Posts: 80
that sounds like it would get away from SS tho... i wonder if it could be done serverside as long as the wwii mod was installed...

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 Post subject: Re: Battleship
PostPosted: Tue Aug 28, 2007 11:30 am 
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 Post subject: Re: Battleship
PostPosted: Tue Aug 28, 2007 12:00 pm 
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also could open flaming dart in battlecraft and make the bottom deeper ;-)


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 Post subject: Re: Battleship
PostPosted: Tue Aug 28, 2007 2:32 pm 
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I tried this too...you can pull down the floor to a certain depht (not enough anyway) then the texture disappears
I'm not good with maps' stories but maybe it has to do with some tunes in BCV

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 Post subject: Re: Battleship
PostPosted: Wed Aug 29, 2007 5:05 pm 
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Been working on this for awhile. It definitely is NOT SSM! BoB is gonna lend me a helping hand in getting the mod to actually work... but in the meantime I've figured out how to display the Enterprise Carrier in BCV.
Operation Death Knell

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