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Scaling Issues https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=3198 |
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Author: | Refuse2lose [ Tue Sep 22, 2009 4:18 am ] |
Post subject: | Re: Scaling Issues |
Thanks Freddy - i put this in the init.con file and no difference, and I also increased the Lods on the trees in the map in the ost and init and no change. The other issue Im getting which Im not sure if its related, is that BCV says there are no surface maps for the map when i go to merge with the terrain light map. It obviously does exist, but the editor doesnt recognize it. Anyone know how to resolve this issue? |
Author: | Senshi [ Tue Sep 22, 2009 8:33 am ] |
Post subject: | Re: Scaling Issues |
The terrain textures have to be in tga for use in the Battlecraft Editor, it is unable for whatever reason to read them in dds format. Usually the terrain textures are in dds format, however, as this format is way smaller than targa. Just convert the dds files in the Battlefield 1942\ShadowWorks\bf1942\levels\MAPNAME\Textures , that is sufficient. Then you can calculate terrain lightmaps as well as merge them. Then you just convert the files in ShadowWorks\bf1942\levels\MAPNAME\Textures\Merged back to dds and pack them into your map rfa. That's if I recall this correctly . |
Author: | freddy [ Wed Sep 23, 2009 3:26 am ] |
Post subject: | Re: Scaling Issues |
Author: | mrhowdoimod [ Wed Sep 23, 2009 4:51 am ] |
Post subject: | Re: Scaling Issues |
well that's one way to make something invisible isn't it? make all lod distances = 0? |
Author: | Why Two Kay [ Wed Sep 23, 2009 9:55 pm ] |
Post subject: | Re: Scaling Issues |
Author: | mrhowdoimod [ Wed Sep 23, 2009 11:03 pm ] |
Post subject: | Re: Scaling Issues |
hold on i'll test it out (CSM) real quick |
Author: | Refuse2lose [ Thu Sep 24, 2009 3:26 am ] |
Post subject: | Re: Scaling Issues |
Author: | freddy [ Thu Sep 24, 2009 7:14 am ] |
Post subject: | Re: Scaling Issues |
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