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Flaming tower material and bombs https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=3076 |
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Author: | Urglub [ Sun Jun 17, 2007 8:25 pm ] |
Post subject: | Flaming tower material and bombs |
Author: | Zaitsef [ Sun Jun 17, 2007 11:34 pm ] |
Post subject: | Re: Flaming tower material and bombs |
well, looks like ur figuring it out , lol let us know when ur done ![]() |
Author: | Urglub [ Mon Jun 18, 2007 7:03 am ] |
Post subject: | Re: Flaming tower material and bombs |
I think I'm done now! ![]() Took me about 8 hours to get all materials in order. The 81st material was the one that stole most of the time. But still the bombs are the main thing that will take towers out. Tweaked them to.... 15 bombs for top part of tower. (x4 Mig17 or x8 Corsair) 30 bombs for side of tower. (x8 Mig17 or x16 Corsair) 50 bombs hitting ground next to tower. (x13 Mig17 or x25 Corsair) I think 30 is the magical number for C4 aswell. Napalm will take it out in 3 perfect hits. But most common will be 4-5 hits. I don't see that meny napalm bombers out there though? ![]() Bombs need for direct hit material 52 and 81, splash on 76. Bullets/Knifes/Shells need for direct hit 65 and 76. This will cover most wepons. Tweak it to you liking and have fun. Things I learned doing this was..... Bombs when traveling to fast will go through tower and hit ground behind. ![]() Same if you hit other things. So don't ad velocity to your bombs ![]() I did it to better see where they hit. Learned that it worked better to give pistol a bombprojectile and slow velocity down to 40. |
Author: | Losnar [ Wed Jun 20, 2007 12:33 am ] |
Post subject: | Re: Flaming tower material and bombs |
zippo pwns tower in less than 3 seconds! |
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