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Making patchfiles for clients https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=3073 |
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Author: | Urglub [ Sat Jun 16, 2007 5:20 pm ] |
Post subject: | Making patchfiles for clients |
Is it possible to do so? And what can I put in it, without getting clients banned? There are a few things that I want clients to see, but they don't at moment. |
Author: | Zaitsef [ Sat Jun 16, 2007 6:43 pm ] |
Post subject: | Re: Making patchfiles for clients |
I believe this can be done in BFV too, with _00x files. We use a patch for our Gazala in DC_Final, containing extra Sounds and Graphics. However, it will cause a prob connecting to a PURE server, so if u want to play pure u have to move or delete the file. I solved this with having the RAR file in the levels folder, so when i have to dlete it , i extract it back in when i am done Pure. Windows Server may run MD5 tool, which might jump on u and kicks u from the server. A nooby server admin might report this to punksbusted.com, who host the streaming banlist, but i havent seen a ban for this kind of patch yet. |
Author: | Shrapnel [ Wed Jun 20, 2007 1:57 am ] |
Post subject: | Re: Making patchfiles for clients |
Do a mini mod maybe? The Realplayer Mod only includes patchfiles for the original maps just AI code and such I tried it with my Mod but no luck. I had to take the original maps mod the menu init to the proper map mod name. otherwise they are pure. I also included loads of blank object templates for future SSM ease. If you do do a mod get the mod dev toolkit download and use the mod installer creator!!!! We all know how clients can be with need to manually install anything ![]() |
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