Description: Inertia is basically an object's "desire" to maintain its current speed. It will affect acceleration and decelleration, and is more important for vehicles like carriers than for planes (though this also has to do with the Mass). It affects the rate of change of turning the object on each axis. 0/0/0 makes the object move freely in all directions with no inertia. 1/1/1 makes the object continue to move in its current direction, so modifying the control.
When you read this you think Tango will have this line, nope, it hasn't.
Changed it from
ObjectTemplate.inertiaModifier 0.85/0.833/0.84
to
ObjectTemplate.inertiaModifier 0.5/0.5/0.5
on a plane.
Worked a bit like
ObjectTemplate.AirFlowAffect
but not at all.
When you get full speed it turns left when you turn right?
With values
ObjectTemplate.inertiaModifier 2.5/2.5/2.5
It feels like a BF2 plane, the faster you go, the more you can turn.