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control points https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=1297 |
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Author: | adamsh [ Wed Mar 30, 2005 1:42 am ] |
Post subject: | control points |
Author: | silversound [ Wed Mar 30, 2005 6:03 pm ] |
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Author: | adamsh [ Wed Mar 30, 2005 7:11 pm ] |
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Author: | Harry [ Wed Mar 30, 2005 9:10 pm ] |
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Author: | Tk-421 [ Wed Mar 30, 2005 10:34 pm ] |
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Author: | Yithian [ Thu Mar 31, 2005 7:44 am ] |
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To answer your question adam, I hope... Search the Objects.rfa for the game you are playing. Look for a PlayerControledObject that has a special spawer added onto it. By special I mean the the original PCO has added onto it another PCO where the spawners are located. This was made possible in DC with the MH-53 and MI8. They are both helicopters with PCO spawners attached to them. An exmple of a PCO that doesnt work is the Nimitz. It has spawners that arn't attched via a PCO. To use the Nimitz spawners the Nimitz must be added to the map and then its spawners relocated from the deck to locations on the map. |
Author: | Losnar [ Wed Apr 18, 2007 8:35 am ] |
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Author: | axeman [ Wed Apr 18, 2007 10:50 pm ] |
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