This does work. Step in front of this mutt while it's driven by an enemy bot, and he'll honk his horn, punch the nitro, and run you down. Here it is; "The Car".
weaponTemplate.create mutthornai
weaponTemplate.burst 1
weaponTemplate.indirect 0
weaponTemplate.minRange 0.0
weaponTemplate.maxRange 5.0weaponTemplate.weaponActivate PINone
weaponTemplate.weaponFire PIFire
weaponTemplate.ExitVelocity 999.0
weaponTemplate.UseAimerOnly 1weaponTemplate.setStrength Infantry 18.0
weaponTemplate.setStrength LightArmour 4.0
weaponTemplate.setStrength HeavyArmour 0.0
weaponTemplate.setStrength NavalArmour 0.0
weaponTemplate.setStrength Structure 0.0
weaponTemplate.setStrength Air 0.0
weaponTemplate.precision 500
rem *** Plugins ***
aiTemplatePlugIn.create Mobile MuttMobile
aiTemplatePlugIn.LodHeight 0.45
aiTemplatePlugIn.vehicleNumber 4
aiTemplatePlugIn.maxSpeed 60.0
aiTemplatePlugIn.turnRadius 5.0
aiTemplatePlugIn.coverSearchRadius 50.0
aiTemplatePlugIn.create Physical MuttPhysical
aiTemplatePlugIn.setStrType LightArmour
aiTemplatePlugIn.create Cover MuttCover
aiTemplatePlugIn.coverValue 2.0
aiTemplatePlugIn.create Unit MuttUnit
aiTemplatePlugIn.setStrategicStrength 0 9
aiTemplatePlugIn.setStrategicStrength 1 0
aiTemplatePlugIn.equipmentType 0 <----- Tank BehavioraiTemplatePlugIn.setHasExposedSoldier 1
aiTemplatePlugIn.setAlwaysTargetSoldier 1
aiTemplatePlugIn.create Armament MuttHornArms aiTemplatePlugIn.create ControlInfo MuttCtrl
aiTemplatePlugIn.driveTurnControl PIYaw
aiTemplatePlugIn.driveThrottleControl PIThrottle
aiTemplatePlugIn.aimHorizontalControl PIYaw <--- Aim with vehicleaiTemplatePlugIn.aimVerticalControl PIMouseLookY
aiTemplatePlugIn.lookHorizontalControl PIMouseLookX
aiTemplatePlugIn.lookVerticalControl PIMouseLookY
aiTemplatePlugIn.throttleSensitivity -1.0
rem aiTemplatePlugIn.pitchSensitivity 0.021817
rem aiTemplatePlugIn.rollSensitivity -0.021817
aiTemplatePlugIn.pitchSensitivity 0.21817
aiTemplatePlugIn.rollSensitivity -0.21817
aiTemplatePlugIn.yawSensitivity -2.5
rem aiTemplatePlugIn.lookVerticalSensitivity 0.021817
rem aiTemplatePlugIn.lookHorizontalSensitivity -0.021817
aiTemplatePlugIn.lookVerticalSensitivity 0.21817
aiTemplatePlugIn.lookHorizontalSensitivity -0.21817
aiTemplatePlugIn.throttleLookAhead 1.0
aiTemplatePlugIn.pitchLookAhead 1.0
aiTemplatePlugIn.rollLookAhead 1.0
aiTemplatePlugIn.yawLookAhead 1.0
aiTemplatePlugIn.lookVerticalLookAhead 1.0
aiTemplatePlugIn.lookHorizontalLookAhead 1.0
aiTemplatePlugIn.throttleScale 1.0
rem *** Angle in radians ***
aiTemplatePlugIn.pitchScale 5.0
aiTemplatePlugIn.rollScale 5.0
aiTemplatePlugIn.yawScale 2.0aiTemplatePlugIn.lookVerticalScale 1.0
aiTemplatePlugIn.lookHorizontalScale 1.0
aiTemplatePlugIn.setCameraRelativeMinRotationDeg -110/-40/0
aiTemplatePlugIn.setCameraRelativeMaxRotationDeg 110/10/0
rem *** AITemplate ***
aiTemplate.create Mutt
aiTemplate.addType ITBiological
aiTemplate.addType ITGround
aiTemplate.addType ITMobile
aiTemplate.degeneration 15
aiTemplate.allowedTimeDiff 2
aiTemplate.basicTemp 15
aiTemplate.commonKnowledge 0
aiTemplate.addPlugIn MuttMobile
aiTemplate.addPlugIn MuttPhysical
aiTemplate.addPlugIn MuttCover
aiTemplate.addPlugIn MuttCtrl
aiTemplate.addPlugIn MuttUnit
aiTemplate.addPlugIn MuttHornArmsrem *** MuttHorn ***
ObjectTemplate.create FireArms MuttHorn
ObjectTemplate.aiTemplate mutthornai
ObjectTemplate.loadSoundScript Sounds/horn_mutt.ssc
ObjectTemplate.projectileTemplate BinocularsProjectile
ObjectTemplate.projectile2template knifeprojectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.fireOnce 1
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 4
ObjectTemplate.AmmoType 6
ObjectTemplate.velocity 100
ObjectTemplate.addFireArmsPosition -0.5/0.5/0 0/0/0
ObjectTemplate.addFireArmsPosition -0.25/0.5/0 0/0/0
ObjectTemplate.addFireArmsPosition 0.25/0.5/0 0/0/0
ObjectTemplate.addFireArmsPosition 0.5/0.5/0 0/0/0
ObjectTemplate.addFireArmsPosition -0.35/0/0 0/0/0
ObjectTemplate.addFireArmsPosition 0/0/0 0/0/0
ObjectTemplate.addFireArmsPosition 0.35/0/0 0/0/0
ObjectTemplate.addFireArmsPosition -0.5/-0.5/0 0/0/0
ObjectTemplate.addFireArmsPosition -0.25/-0.5/0 0/0/0
ObjectTemplate.addFireArmsPosition 0.25/-0.5/0 0/0/0
ObjectTemplate.addFireArmsPosition 0.5/-0.5/0 0/0/0
ObjectTemplate.InputFire c_PIFireObjectTemplate.create Engine MuttNitro
ObjectTemplate.networkableInfo MuttEngineInfo
ObjectTemplate.minRotation 0/0/-90
ObjectTemplate.maxRotation 0/0/90
ObjectTemplate.maxSpeed 0/0/900000
ObjectTemplate.acceleration 0/0/900000
ObjectTemplate.inputToRoll c_PIFireObjectTemplate.automaticReset 1
ObjectTemplate.engineType c_ETPlane
ObjectTemplate.torque 500
ObjectTemplate.differential 50
ObjectTemplate.numberOfGears 2
ObjectTemplate.gearUp 0.95
ObjectTemplate.gearDown 0.4
ObjectTemplate.create Bundle MuttComplex
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.addTemplate MuttHook
ObjectTemplate.setPosition 0/0.7/0
ObjectTemplate.addTemplate lodMuttCockpit
ObjectTemplate.addTemplate MuttCamera
ObjectTemplate.setPosition -0.38/0.92/-0.468
ObjectTemplate.addTemplate MuttSeat
ObjectTemplate.setPosition -0.399/0.58/-0.133
ObjectTemplate.addTemplate MuttHorn
ObjectTemplate.setPosition 0/0.3/1.3
ObjectTemplate.addTemplate MuttNitro
ObjectTemplate.setPosition 0/0/0ObjectTemplate.addTemplate MuttEntry
ObjectTemplate.setPosition 0/0/1
ObjectTemplate.addTemplate MuttEntry
ObjectTemplate.setPosition 0/0/-1
ObjectTemplate.addTemplate MuttPassengerPCO
ObjectTemplate.setPosition 0/0.35/-0.25
ObjectTemplate.addTemplate MuttTOWPCO
ObjectTemplate.setPosition 0/0.092/-1.031
ObjectTemplate.addTemplate MuttTOWBaseLOD
ObjectTemplate.setPosition 0/-0.067/-1.031
ObjectTemplate.addTemplate MuttEngine
ObjectTemplate.setPosition 0/0.75/-0.25
ObjectTemplate.addTemplate MuttSteeringDummy
ObjectTemplate.setPosition -0.399/0.31/0.58
ObjectTemplate.setRotation 0/33/0
ObjectTemplate.addTemplate MuttMusicPlayer
CSM, currently, because of the added nitro engine, but could probably be made ssm. A custom ai behavior could make this evil where the fire behavior outweighs it's moveto behavior, so it would prefer to drive around seeking victims rather than capping flags. LOL. Still tweakin' ...