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Battlefield Modding Tutorials BFMODS • View topic - Using POE weapons in BFV

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sat Oct 13, 2007 12:25 am 
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Posts: 80
it's ../ it has something to do with moving up and down folder i think... like ../../../ would be up 3 folders.... I THINK... and i have been messing with since Urglub's hint... didn't find much on the search other then the post about adding bots ... what i am wondering is where the count starts... like on the bots post, it had 5 sets of ../ that would have made it the eagames directory... they were adding bots within the same mod... once you go up do you type out the directory of what you want to point the path to...i am doin this with ww2...figure most have that installed already... they used include ../../../ect. in the conquest.con file... is that where this should go or in the OST.con. say you want to use a ww2 vehicle in BFV would something like this include ../../../../../objects/Vehicles/Sea/Enterprise or include ../../Mods/BFV_WW2Mod/Archives/objects/Vehicles/Sea/Enterprise or am i at the wrong race track on race day and the gates are locked... if i am close, do you have to include all the files (geom.,phys.,etc.) :?:

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PostPosted: Sat Oct 13, 2007 8:06 pm 
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So do you count from the root (C:\) or is it from the mod folder to determine how many ../ you need?
also do you include any sub folders at the end?

Thanks for all your help !!!

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PostPosted: Sun Oct 14, 2007 12:03 am 
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Each ../ goes up one folder from the current location, it works backwards.


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