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Battlefield Modding Tutorials BFMODS • View topic - CrossHair in PoE

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: CrossHair in PoE
PostPosted: Thu Oct 04, 2007 8:31 am 
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Posts: 621
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http://www.google.com/search?hl=en&q=Urglub
OMG, :shock: , you are google-able!

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 Post subject: Re: CrossHair in PoE
PostPosted: Thu Oct 04, 2007 8:35 am 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
It's only one of me, so why not.. :twisted:

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 Post subject: Re: CrossHair in PoE
PostPosted: Thu Oct 04, 2007 11:58 am 
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Joined: Mon Aug 16, 2004 12:00 am
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 Post subject: Re: CrossHair in PoE
PostPosted: Thu Oct 04, 2007 12:48 pm 
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Joined: Fri Sep 14, 2007 5:27 pm
Posts: 56
Thx for the Map, i already download it and will check it later....sounds crazy! but it is exactly what iam looking for....the Stammtisch server runs only normal POE with some spawn changes.
The Warplayer Custom gonna run all new mini mods and crazy changes,
Thx for the help, if iam getting stuck i will post the codes here.


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 Post subject: Spawn prob. in PoE
PostPosted: Thu Oct 04, 2007 6:11 pm 
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Joined: Fri Sep 14, 2007 5:27 pm
Posts: 56
I tried to add weapon at OP-Sabre on server side, when i make a new spawn code and try to get on the server, it tells me, corrupt data! when i just change name at another weapon, it works and spawn also...but i want to add weapon not change.....what em i doing wrong?

Position got it from BCV:
Files work in the Operation_Sabre_020.rfa

ObjectSpawns.con (example Original code)
rem -----------------------------------------
rem --- Kornet_Kit_Spawner ---
rem -----------------------------------------
Object.create Kornet_Kit_Spawner
Object.absolutePosition 1640.00/29.13/1869.96
Object.rotation -49.18/90.00/0.00
Object.setOSId 1
Object.setTeam 1

ObjectSpawns.con ( my codes ) dont work
rem -----------------------------------------
rem --- Sniperkit_Spawner ---
rem -----------------------------------------
Object.create Sniperkit_Spawner
Object.absolutePosition 1638.19/28.05/1872.31
Object.rotation 0.00/-112.56/0.00
Object.setOSId 1
Object.setTeam 1

rem EndOfFile

ObjectSpawnTemplates.con (example Original code)
rem -----------------------------------------
rem --- Kornet_Kit_Spawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner Kornet_Kit_Spawner
ObjectTemplate.setObjectTemplate 1 RUS_SupportAT_4
rem ObjectTemplate.setObjectTemplate RUS_Support_4
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 20
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 200
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 0

ObjectSpawnTemplates.con (my codes dont work, tell me by joining server (corrupt data) and crash to desktop!
rem -----------------------------------------
rem --- Sniperkit_Spawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner Sniperkit_Spawner
ObjectTemplate.setObjectTemplate 1 rus_sniper_1
rem ObjectTemplate.setObjectTemplate rus_sniper_1
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 20
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 200
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 0

ObjectSpawnTemplates.con (just name change and it works, the weapon spawn but i want to place more weapon not only changing it)
rem -----------------------------------------
rem --- Kornet_Kit_Spawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner Kornet_Kit_Spawner
ObjectTemplate.setObjectTemplate 1 rus_spawnat_1
rem ObjectTemplate.setObjectTemplate rus_spawnat_1
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 20
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 200
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 0

same for Chopper when making a new spawnpoint, corrupt data appears by joining server.


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 Post subject: Re: CrossHair in PoE
PostPosted: Fri Oct 05, 2007 5:27 am 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015

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 Post subject: Re: CrossHair in PoE
PostPosted: Fri Oct 05, 2007 8:54 am 
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Joined: Fri Sep 14, 2007 5:27 pm
Posts: 56
ObjectTemplate.create ObjectSpawner Kornet_Kit_Spawner

is the original codes, and it works the konet spawn.

The sniper codes are mine, but the sniper gun does not spawn with a new codes, it only spawn if i change the:

ObjectTemplate.create ObjectSpawner Kornet_Kit_Spawner
ObjectTemplate.setObjectTemplate 1 RUS_SupportAT_4

to

ObjectTemplate.create ObjectSpawner Kornet_Kit_Spawner
ObjectTemplate.setObjectTemplate 1 rus_sniper_1

than it spawn, but i want to ad weapon not change the weapon to a another one.

Urglub said:
If you create new Spawner people can't join server without patchfile.

Urglub does that mean, for every new spawn object i need to make a patch file, for example:
I work on the file 020.rfa, after adding the new spawn object need to save it as 030.rfa? but if i do this, player wanted to join server need the 030 files alos?
Sry for all these noob question but iam a bit confused :oops:


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 Post subject: Re: CrossHair in PoE
PostPosted: Fri Oct 05, 2007 12:32 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
Players joining server shouldn't need any files.
And server only needs one patchfile.
But you can use up to 999 if you like, but it's basicly pointless and hard to keep track of what's going on.

The point with server side modding, is...
It's server side, not client side.

I never seen the Kornet_Kit_Spawner, that's why I thought you made it yourself.

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