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Adding Vehicles from WW2, EOD and POE to BFV https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=3825 |
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Author: | [TKO]Twist [ Sat Feb 16, 2008 9:48 am ] |
Post subject: | Re: Adding Vehicles from WW2, EOD and POE to BFV |
This is about time I try it myself... |
Author: | Refuse2lose [ Sun Feb 17, 2008 3:29 am ] |
Post subject: | Re: Adding Vehicles from WW2, EOD and POE to BFV |
Any luck on this? |
Author: | [TKO]Twist [ Sun Feb 17, 2008 9:51 am ] |
Post subject: | Re: Adding Vehicles from WW2, EOD and POE to BFV |
nope Hye Urglub maybe you could make a tut? |
Author: | Losnar [ Sun Feb 17, 2008 10:04 am ] |
Post subject: | Re: Adding Vehicles from WW2, EOD and POE to BFV |
Just save a copy a BFV map to the EOD levels folder. Change it into an EOD map and add all the EOD stuff you want. ![]() |
Author: | [TKO]Twist [ Sun Feb 17, 2008 11:06 am ] |
Post subject: | Re: Adding Vehicles from WW2, EOD and POE to BFV |
Uhm, wait a sec going to try that... No, luck I putted in Flaming_Dart.rfa _001.rfa and my WWIIpatchfile _003.rfa In the WWII levels folder, can't select Flaming in the menu... |
Author: | Refuse2lose [ Sun Feb 17, 2008 10:50 pm ] |
Post subject: | Re: Adding Vehicles from WW2, EOD and POE to BFV |
An Urglub tut would be great. At this stage, my thoughts are basically that we can get bfv objects to appear in EOD maps if the BFV map is put into the EOD levels folder. However, cant get EOD objects to appear in BFV maps whether the BFV map is in the EOD mod levels folder or BFV levels folder. I have been on a bfv map recently that had WWII weapons and vehicles. No Download was necessary. It would appear that if EOD or WWII objects should appear in a bfv map that these are different objects to BFV (just check out objects.rfa, game.rfa and the meshes are obviously different and so the bfv game would need to have a pathway where it accesses these other objects.rfa etc files to bring them into a BFV map. Or The bfv map that is inserted into the EOD or WWII Mod levels folder needs to be adjusted for the map meshes, since the bfv map should play on the MOD. I noticed for example the lay out of lightobjects was different in the EOD map compared to the BFV map. The structure of the maps is primarily the same. Tut would be good! |
Author: | Urglub [ Mon Feb 18, 2008 7:31 am ] |
Post subject: | Re: Adding Vehicles from WW2, EOD and POE to BFV |
Author: | Refuse2lose [ Mon Feb 18, 2008 9:54 am ] |
Post subject: | Re: Adding Vehicles from WW2, EOD and POE to BFV |
Can you elaborate on what you mean by Path? |
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