Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
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BRDM Teaser https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=23&t=3168 |
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Author: | Hal Moore [ Mon Jul 16, 2007 1:57 am ] |
Post subject: | Re: BRDM Teaser |
alright im out if your gonan start talking about the damage system. i got lost at "make new material number..." seriously.. i dont understand that system at all. im JUST FINE with rocket + tank = BIG BOOM! |
Author: | Why Two Kay [ Mon Jul 16, 2007 2:15 am ] |
Post subject: | Re: BRDM Teaser |
Making new material numbers is covered here: tutorial.php?page=damagesystem.html |
Author: | Hal Moore [ Mon Jul 16, 2007 5:23 am ] |
Post subject: | Re: BRDM Teaser |
i got super confused on that... ill just stick to my BRAND NEW idea of a submarine liek the ones in 1942. this will truely be a sweet map im working on. id probly have to do the damage stuff anyways with it. *sigh* ill give it another shot anyways i cant wait for that rocket to be done. would be a sweet weapon to take a cruise in, thne dive bomb on an enemy tank |
Author: | Urglub [ Wed Jul 18, 2007 12:15 pm ] |
Post subject: | Re: BRDM Teaser |
Author: | Refuse2lose [ Sat Jan 05, 2008 9:09 am ] |
Post subject: | Re: BRDM Teaser |
Hey Urglub, I put the scud on the back of a vespa and made a scud scooter. LMAO funny ass crap. But, I couldnt get the tracer to fire up. I have other vehicles that us the UH1's vcair tracer such as heuys, would that impact it the tracer on the BDRMMissile? I saw your movie and it looks like the tracer would be great mod, especially since you can fly the missile and almost hover. |
Author: | Urglub [ Sun Jan 06, 2008 11:29 am ] |
Post subject: | Re: BRDM Teaser |
Tracers you will not see serverside. But they still will kick ass. |
Author: | Zomme [ Sat Jan 12, 2008 11:40 am ] |
Post subject: | Re: BRDM Teaser |
@ Refuse2close Can u share ur wat u added? would be very apreciated, Thanx for ur help, |
Author: | Refuse2lose [ Wed Jan 30, 2008 10:13 am ] |
Post subject: | Re: BRDM Teaser |
Zommie, ill post it shortly, with a cool picture of it. Urglub, can you explain what CRD_NONE means and the 3 numbers after it. Im trying to change the tracer off of the rocket to a uh1 projectile. I assume I have to add sound and the flare to see the rocket? Any ideas or threads on this type of csm? I also noticed on the standard code noted above, that the vc_tracer killed the hell out of the tank, but no effect on light armour such as heuys. |
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