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Battlefield Modding Tutorials BFMODS • View topic - Much Better Jeeps

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Much Better Jeeps
PostPosted: Sat May 26, 2007 4:35 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
Well I typed for 2 hours and made you a tutorial, but this crappy new version of php crashed.
And it was not possible to go back and retreiv info as before.

So now your on your own, I fed up with crap for a while now.

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 Post subject: Re: Much Better Jeeps
PostPosted: Sat May 26, 2007 4:42 pm 
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Joined: Thu May 24, 2007 5:04 pm
Posts: 28
OMG, Dude that sucks. I've had that happen to me before. Of course it always happens when your helping others or writing something of some sort of importance. Now when I find myself writing a long ass post, I copy it to notepad or word pad just incase. I'm sorry man. The good thing is once I know what I'm doing I won't be such a n00b and could help other n00bs. :)

I've modded rts games in the past. Now I'm learning fps. Any help here won't be a complete waste of time, I will retain the knowledge and be an active part of the modding community. Thanks again.

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 Post subject: Re: Much Better Jeeps
PostPosted: Sat May 26, 2007 7:45 pm 
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 Post subject: Re: Much Better Jeeps
PostPosted: Sat May 26, 2007 7:49 pm 
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Joined: Thu May 24, 2007 5:04 pm
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His session probly timed out.

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 Post subject: Re: Much Better Jeeps
PostPosted: Sat May 26, 2007 8:50 pm 
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Joined: Thu May 24, 2007 5:04 pm
Posts: 28
alas some progress! i got the jeeps to work, their like 2mph faster lol?

And i was able to ad a few more jeeps to lza. But when I try to add tanks = corrupt data

How important is this Pack the files, use patches stuff? I backed up my map the just added the jeep code and more jeeps in the objectspawns.con and objectspawntemplate.con.

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 Post subject: Re: Much Better Jeeps
PostPosted: Sun May 27, 2007 6:55 am 
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Joined: Mon Nov 15, 2004 12:00 am
Posts: 696
Location: Germany, US Depot
Usually Corrupt Data qarning comes on when u try to connect to a server and ur files
are different then what the server loads under that mapname,

As for packing, yes , this is important, like every bit of code is kind of imortant.

I recommend using WinRFA only, since it is 100% bugfree.

how it works:

(example Gazala Map from bf1942)

Game starts , Map called is Gazala, it will then load:

GAZALA.RFA followed by

GAZALA_000.RFA ,files within the 000 patch will overwrite Gazala.rfa files, then

GAZALA_003.RFA , the files in there will again override any ealier loaded files from that map.

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 Post subject: Re: Much Better Jeeps
PostPosted: Sun May 27, 2007 8:52 am 
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Sweet thanks man. BTW, my corrupt data was becase i was adding new templates. Didn't know i could only work with what I had. BUT, I did learn how to manipulate the default template, ALOT of thanks going to you and Urglub. :D

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 Post subject: Re: Much Better Jeeps
PostPosted: Tue Jul 31, 2007 9:03 am 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
I brought this up in BF1942, might aswell bring it up here.

This are for all you guys wanting to make a Jeep race map.
There is hope for better traction. traction01.avi
Code is not on vehicle it's on surface.
Jeep on video has 4x4 and harder suspention as tweaks.

Jeep will have so much traction on road that it will tip over.
Might be nessesary to drive with analoge controller now.

When driving on wet grass/mud, it will feel like Bambi on ice.

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