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Battlefield Modding Tutorials BFMODS • View topic - What program do you use to ssm?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 12 posts ]  Go to page 1, 2  Next
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PostPosted: Thu Nov 01, 2007 8:03 pm 
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Joined: Fri Jul 06, 2007 1:36 pm
Posts: 17
I just want to make sure im using the right program because when i server side mod with bfv i always get data differs from server. I use battle craft and mod in that rcon place.

I adding a new vehicles ''UAZ'' and is this the right coding u use?

Objectspawns.con

Object.create UAZ
Object.absolutePosition 499.36/31.447/148.35
Object.rotation 0/0/0
Object.setOSId 1

and under objectspawntemplate.con

ObjectTemplate.create ObjectSpawner UAZ
ObjectTemplate.setObjectTemplate 1 UAZ
ObjectTemplate.setObjectTemplate 2 UAZ
ObjectTemplate.SpawnDelay 30
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200


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PostPosted: Thu Nov 01, 2007 8:12 pm 
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Posts: 329
Location: www.TKO.clanservers.com

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Last edited by Boom on Thu Nov 01, 2007 8:22 pm, edited 1 time in total.

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PostPosted: Thu Nov 01, 2007 8:14 pm 
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Joined: Fri Jul 06, 2007 1:36 pm
Posts: 17
Thanks Boom. Now when you say save in win rfa it says save changes.. when im done coding do i click '' save changes?


Last edited by icedout on Thu Nov 01, 2007 8:18 pm, edited 1 time in total.

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PostPosted: Thu Nov 01, 2007 8:17 pm 
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Joined: Thu Oct 19, 2006 5:03 am
Posts: 1209
You MUST use the spawners that are already in the map. You can't create your own like "UAZ."

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PostPosted: Thu Nov 01, 2007 8:21 pm 
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Joined: Fri Jul 06, 2007 1:36 pm
Posts: 17
Ok well i added this into ho chi min trail and it didn't seem to work.. replacing the mutt.

Maybe because i crated my own server in game. And it needs to be dedicated?

ObjectTemplate.create ObjectSpawner Jeepspawner
ObjectTemplate.setObjectTemplate 2 UAZ
ObjectTemplate.setObjectTemplate 1 UAZ
ObjectTemplate.SpawnDelay 30
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200


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PostPosted: Fri Nov 02, 2007 12:08 am 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
Do not edit your game client's files and then create a server in-game. You must have a dedicated outside testing installation to run a server off of, then you connect to that with a 100% pure and unedited client game.


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PostPosted: Fri Nov 02, 2007 12:19 am 
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Joined: Thu Mar 08, 2007 10:31 pm
Posts: 103
Icedout, these might help.

SSM Rule #1: Never edit your game client files. (server-side modding)
SSM Rule #2: You cannot create your own spawn templates in SSM. Data will differ from server every time.
SSM Rule #3: Always keep a backup of the original file you are modding (better yet the whole map folder). It may save you a lot of time reinstalling the game/server files.

I hope this helps. Feel free to add on, this might make a good list for new modders!


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PostPosted: Fri Nov 02, 2007 1:00 am 
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