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Battlefield Modding Tutorials BFMODS • View topic - How do I slow reload down on Chinook?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Tue Jan 08, 2008 12:45 am 
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Posts: 256
Urglub,

I pulled out the critical damage code which upset things. The adjustments did not eliminate the crashes, although they were reduced. So i reverted back to your code. Works a treat, I also put it onto my turbo AC-47 once i added that vehicle to the list.

Can someone explain to me the numbers after ammo type. I see in objects.rfa weapons.con files each weapon is assigned an ammo number but its usually only a single number. What do the other numbers represent. Same question concerning the heal command which has 3 numbers after it.

I know noob questions, but im starting to get it.


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PostPosted: Tue Jan 08, 2008 12:17 pm 
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ObjectTemplate.setHealth -1 4 0
-1 is how much it can give. -1 = unlimited.
Change it to 100 and it can only give 100 in health, if not recharged, see below.
4 is how much life to give per sec, ad a minus infront of it = it take life.
0 is how fast it will resupply itself, 0 is never.
So argument 1 and 3 work together sort of.

Same goes for vehicle repair.
ObjectTemplate.addVehicleType UH1Assault -1 5 0
5 is how much hitpoints it will repair with every sec,
ad - infront of it = deathbubble for that vehicle.

Deathbubble for huey without hulks could be like this.
ObjectTemplate.addVehicleType UH1Assault 50 -50 1
It has 50 repair to give.
Repair is (negative) -50, so it will take hitpoints from huey.
Every sec it will refill bubble with 1 repairpoint.
When value reaches 50 it will charge the poor chopper again.
Bubble will breath for 50 sec and take hitpoints again.
Never tried this myself.
Could be that first value has to be 1.
I will experiment some tonight.

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PostPosted: Wed Jan 09, 2008 2:45 am 
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PostPosted: Wed Jan 09, 2008 7:37 am 
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Yes, start playing on my server :lol:
Code make Chinook a very evil machine there.
Even bring down KA-25 without problem.

BTW I know Chinook is using same projectiles as Huey.
One hit in face of pilot is only removed by less radius on rockets, or less splash damage for humans on rockets.
Witch is same material C4 and TNT uses! :evil:

Oho! :shock: :shock: :shock: Your using M110 rocket on Huey!
Well that's where you got your problem dude!

Simplest way is to give material and material2 on org rockets a new material and start mapping it up.

It's very hard to make something stronger on one chopper and weaker on another by changing common projectiles.

I seen you selected the easy but foolish way to change damage system. This way you will have a bad chainreaction through all of game.
I guess you noticed it now.

About the ammo/health codes.
It didn't works as it says in MDT!
But I got a possible bubblecode that should work.

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PostPosted: Sat Mar 01, 2008 11:24 pm 
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So, i have been messing around with the death bubble concept. Strange what happens with the hulks on mains.

Is it possible to have a death bubble on the front of the chinook where rockets shot at the front of the chinook would have no effect on the pilot because the rockets are trapped similarly to how a helo is slowed down once it hits the death bubble over main?

I guess the counter is to reduce splash damage on humans, trying to change damage system for that now.


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PostPosted: Fri Mar 07, 2008 11:34 am 
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PostPosted: Tue Jul 29, 2008 8:50 am 
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Currently, the medical locker added to the supply code heals the soldiers in the back of the chinook but not the pilot.

Is it possible to heal the pilot. Trying to reduce the one shot by huey on chinook killin pilot.


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PostPosted: Tue Jul 29, 2008 8:56 am 
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One shot one kill, will always kill pilot.
I usually step back in mid air for a sec and heal myself, after a few turns you good to go again.
Otherwise you can ad a second box where pilot is.

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