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Battlefield Modding Tutorials BFMODS • View topic - BRDM Teaser

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 26 posts ]  Go to page Previous  1, 2, 3, 4  Next
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 Post subject: Re: BRDM Teaser
PostPosted: Mon Jul 16, 2007 1:57 am 
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Joined: Mon May 28, 2007 4:08 am
Posts: 166
alright im out if your gonan start talking about the damage system. i got lost at "make new material number..."

seriously.. i dont understand that system at all.
im JUST FINE with rocket + tank = BIG BOOM!

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 Post subject: Re: BRDM Teaser
PostPosted: Mon Jul 16, 2007 2:15 am 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
Making new material numbers is covered here:

tutorial.php?page=damagesystem.html


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 Post subject: Re: BRDM Teaser
PostPosted: Mon Jul 16, 2007 5:23 am 
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Posts: 166
i got super confused on that... ill just stick to my BRAND NEW idea of a submarine liek the ones in 1942. this will truely be a sweet map im working on. id probly have to do the damage stuff anyways with it. *sigh* ill give it another shot


anyways i cant wait for that rocket to be done. would be a sweet weapon to take a cruise in, thne dive bomb on an enemy tank

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 Post subject: Re: BRDM Teaser
PostPosted: Wed Jul 18, 2007 12:15 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015

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 Post subject: Re: BRDM Teaser
PostPosted: Sat Jan 05, 2008 9:09 am 
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Joined: Wed Dec 19, 2007 8:21 pm
Posts: 256
Hey Urglub,

I put the scud on the back of a vespa and made a scud scooter.

LMAO funny ass crap.

But, I couldnt get the tracer to fire up. I have other vehicles that us the UH1's vcair tracer such as heuys, would that impact it the tracer on the BDRMMissile?

I saw your movie and it looks like the tracer would be great mod, especially since you can fly the missile and almost hover.


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 Post subject: Re: BRDM Teaser
PostPosted: Sun Jan 06, 2008 11:29 am 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
Tracers you will not see serverside.
But they still will kick ass.

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 Post subject: Re: BRDM Teaser
PostPosted: Sat Jan 12, 2008 11:40 am 
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Joined: Fri Sep 14, 2007 5:27 pm
Posts: 56
@ Refuse2close

Can u share ur wat u added? would be very apreciated,

Thanx for ur help,


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 Post subject: Re: BRDM Teaser
PostPosted: Wed Jan 30, 2008 10:13 am 
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Joined: Wed Dec 19, 2007 8:21 pm
Posts: 256
Zommie, ill post it shortly, with a cool picture of it.

Urglub, can you explain what CRD_NONE means and the 3 numbers after it.

Im trying to change the tracer off of the rocket to a uh1 projectile. I assume I have to add sound and the flare to see the rocket? Any ideas or threads on this type of csm?

I also noticed on the standard code noted above, that the vc_tracer killed the hell out of the tank, but no effect on light armour such as heuys.


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