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Battlefield Modding Tutorials BFMODS • View topic - Textureing Models

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Tue Oct 25, 2005 2:32 pm 
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Location: lost need a map
Here is a good vid its not uvw mapping but it will tell you all about the layers in bf2

This is a video tutorial on the process of implementing layered textures for BF2! Provided by Prolific Games for the community, this is the first in a series of tutorials on how to get your artwork in game.
http://sf.prolificgames.com/index.php?id=9


Last edited by willbo on Mon Sep 15, 2008 9:41 am, edited 1 time in total.

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PostPosted: Tue Oct 25, 2005 6:37 pm 
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PostPosted: Tue Oct 25, 2005 10:48 pm 
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I tried that, but it gave me a "invalid file format" error and refused to go any further.

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PostPosted: Wed Oct 26, 2005 2:44 am 
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ok heres the answer to the dds problem:
http://bfeditor.gotfrag.com/forums/viewtopic.php?t=2731

now I can get back to learning other things.


After some learning:



There seems to be a little issue with the gloc (I used the gloc instead of the deagle since it had uvw and textures already). Any ideas on what went wrong?

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I suppose you mean its tured the wrong way? Trey usig reset transform in GMAX, in the hierarchy tab or something liek that. Or select affect pivot only and then click 'align to world'. It helped with me, or select affect object only and rotate the object around the pivot. SOmething has to work ;)

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PostPosted: Wed Oct 26, 2005 4:59 pm 
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I managed to rotate it around, but then it was too far out in front. So I tried to move it closer. Well that did bring the gun close, but it also seemed to make the gun much bigger.

Is there a way to scale objects? Either shrink or expand as case may call for?

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