ok i fixed it:
http://www.serversidemodding.com/users/Harry/Atlas.zip
You were on the right rack but you had to merge the tai files and chnage the path to the picture.
I think the alphachannel is screwed up tho, since the background is way more clear.
in the left pic the bat is selected, in the right the m4, see the difference with the beretta?
Ill see if i can fix that.
edit:
http://www.serversidemodding.com/users/ ... as_030.dds
it ha some wierd spots on it, but the background seems to work.
It seems the atlas tool just has poor compression abilities=)
In the psd file you had 2 layers from which one was the bakcground. BF2 did it another way: they had one layer, without a background. Just a transparent weapon is enough.
btw the con file you deleted: i think it was a crucial part of the porblem. If you didnt merge the .tai files yourself bf2 would ahve never know it had to open the memeatlas_030.dds file ;P
nother edit:
ok its done, the atlas file is here (still ahve to use the old tac and tai files i send):
http://www.serversidemodding.com/users/ ... as_030.dds