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Battlefield Modding Tutorials BFMODS :: View topic - Im lost and had enough..
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Im lost and had enough..
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=18&t=1659
Page 1 of 2

Author:  Superfuzz [ Fri Jul 08, 2005 8:51 pm ]
Post subject:  Im lost and had enough..


Author:  Random_Sexual_Encounter [ Fri Jul 08, 2005 9:05 pm ]
Post subject: 


Author:  Superfuzz [ Fri Jul 08, 2005 9:27 pm ]
Post subject: 

Ok first off most of the entries look like this:

rem ********** Object Spawner **********
rem [ObjectSpawnerTemplate: CPNAME_KD_64_abandonedhuts_APC]
ObjectTemplate.create ObjectSpawner CPNAME_KD_64_abandonedhuts_APC
ObjectTemplate.activeSafe ObjectSpawner CPNAME_KD_64_abandonedhuts_APC
ObjectTemplate.modifiedByUser nla
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 APC_BTR90
ObjectTemplate.setObjectTemplate 2 USAPC_LAV25

there is not spanwtime option, so does BF2 have a built in timer?

I noticed that some of the entries do have:

ObjectTemplate.minSpawnDelay 50
ObjectTemplate.maxSpawnDelay 70

that in them as well. So if I do not specifiy the spawn times, then is there a defualt. And if specified then it overides the defualt? If so what is the defualt time?

As a test since I sont get the new spawn time sutff, I changed nearly all the vehicles toe JEEP_FAAV.

I deleted the con file first, then dragged and dropeed the moded one into place.

Still I get a client CTD.

Added:

Ok I tried the spwan time thing and it worked. I set to spanw every 5 seconds, and it did.

Now why cant I replace vehilces with another? replacing stuff with the jeep_faav should have worked. The NOS code was also a copy and psaet out of the thread, they said it worked, and I dont see any errors in the code.

here is the nos code form the other thread:

rem ***NOS for the DPV***
ObjectTemplate.Active jeep_faav
ObjectTemplate.addTemplate AIR_F35B_JetEngine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.Active AIR_F35B_JetEngine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setTorque 200
ObjectTemplate.setDifferential 100

Author:  Random_Sexual_Encounter [ Fri Jul 08, 2005 11:02 pm ]
Post subject: 

For the spawn times, I dont know the default but that code you have if you add it in it overrides whatever the default is. I'm not sure why you can't change vehicles, I would test your file but I dont have the game anymore, sorry.

Author:  Harry [ Sat Jul 09, 2005 11:30 am ]
Post subject: 


Author:  Everett [ Sat Jul 09, 2005 6:49 pm ]
Post subject: 


Author:  Harry [ Sun Jul 10, 2005 5:26 am ]
Post subject: 


Author:  Yithian [ Sun Jul 10, 2005 6:12 pm ]
Post subject: 


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