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Infinite Sprint https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=18&t=1587 |
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Author: | Looney [ Tue Jun 14, 2005 8:32 am ] |
Post subject: | Infinite Sprint |
ok open up the all the following files and make the changes bellow mods/bf2/objects_server/soilders/us/US_heavy_soilder.tweak mods/bf2/objects_server/soilders/us/US_light_soilder.tweak mods/bf2/objects_server/soilders/mec/mec_heavy_soilder.tweak mods/bf2/objects_server/soilders/mec/mec_light_soilder.tweak this is what u will see once u open them, scroll down and find the text in bold.once found go all the way to the bottom for the changes needed to be made. ===CODE=== GeometryTemplate.setSubGeometryLodDistance 1 0 10 GeometryTemplate.setSubGeometryLodDistance 1 1 20 ObjectTemplate.active us_heavy_soldier ObjectTemplate.networkableInfo BasicInfo ObjectTemplate.hasMobilePhysics 1 rem ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.collisionGroups 16 ObjectTemplate.CullRadiusScale 2.5 ObjectTemplate.castsDynamicShadow 1 ObjectTemplate.aiTemplate Soldier rem For adding lightflare at item index 7 --jkj ObjectTemplate.inventorySize 10 ObjectTemplate.manDownCameraOffsetInDof 0.11 ObjectTemplate.manDownCameraOffsetInUp 0.5 ObjectTemplate.ragdollLandedDelay 4 ObjectTemplate.drag 1.0 ObjectTemplate.mass 100 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.hasResponsePhysics 1 ObjectTemplate.SprintRecoverTime 20 ObjectTemplate.SprintDissipationTime 8 ObjectTemplate.SprintLimit 0.05 ObjectTemplate.SprintLossAtJump 0.2 rem ObjectTemplate.Grip 20 rem ---BeginComp:Armor --- ObjectTemplate.createComponent Armor ObjectTemplate.armor.maxHitPoints 100 ObjectTemplate.armor.hitPoints 100 ObjectTemplate.armor.wreckhitpoints 320 ObjectTemplate.armor.defaultMaterial 24 ObjectTemplate.armor.explosionForceMod 25 ObjectTemplate.armor.explosionForceMax 1000 ObjectTemplate.armor.TimeToStayAsWreck 6 ObjectTemplate.armor.timeToStayafterDestroyed 1 ObjectTemplate.armor.angleMod 1 ObjectTemplate.armor.wreckExplosionForceMod 0 ObjectTemplate.armor.wreckExplosionForceMax 0 rem ---EndComp --- rem ---BeginComp:Radio --- ObjectTemplate.createComponent Radio ObjectTemplate.Radio.spottedMessage infantry_spotted rem ---EndComp --- ObjectTemplate.collisionMesh Soldier_CollisionMesh rem *** Animation **** ObjectTemplate.skeleton1P Objects/Soldiers/Common/Animations/1p_setup.ske ObjectTemplate.skeleton3P Objects/Soldiers/Common/Animations/3p_setup.ske ObjectTemplate.animationSystem1P Objects/Soldiers/Common/Animations/AnimationSystem1p.inc ObjectTemplate.animationSystem3P Objects/Soldiers/Common/Animations/AnimationSystem3p.inc rem Stand ObjectTemplate.poseCameraPosition 0 0/0.47/0.1 rem Crouch ObjectTemplate.poseCameraPosition 1 0/-0.05/0.1 rem Prone ObjectTemplate.poseCameraPosition 2 0/-0.63/0.1 rem boneName, material, offset, radius, length ObjectTemplate.setSkeletonCollisionBone left_upperleg 24 0/0.03/0 0.09 -0.35 ObjectTemplate.setSkeletonCollisionBone right_upperleg 24 0/0.03/0 0.09 0.35 ObjectTemplate.setSkeletonCollisionBone left_lowerleg 77 0/0.03/0.02 0.08 -0.32 ObjectTemplate.setSkeletonCollisionBone right_lowerleg 77 0/0.03/0.02 0.08 0.32 ObjectTemplate.setSkeletonCollisionBone head 25 0/-0.02/0.02 0.07 -0.08 ObjectTemplate.setSkeletonCollisionBone spine2 23 0/-0.05/-0.03 0.15 -0.16 ObjectTemplate.setSkeletonCollisionBone spine3 23 0/-0.03/0.02 0.16 -0.05 ObjectTemplate.setSkeletonCollisionBone right_shoulder 77 0.01/0.03/0 0.06 0.2 ObjectTemplate.setSkeletonCollisionBone right_low_arm 77 -0.01/0.03/0 0.045 0.18 ObjectTemplate.setSkeletonCollisionBone left_shoulder 77 0.01/0.03/0 0.06 -0.2 ObjectTemplate.setSkeletonCollisionBone left_low_arm 77 -0.01/0.03/0 0.045 -0.18 ObjectTemplate.addTemplate SoldierCamera ObjectTemplate.setPosition 0/4.1/0 ObjectTemplate.addTemplate e_sold_swim ObjectTemplate.active S_US_heavy_soldier_Death ObjectTemplate.createdInEditor 1 ObjectTemplate.soundFilename common/sound/Die/Die_01.wav,common/sound/Die/ Die_02.wav,common/sound/Die/Die_03.wav,common/ sound/Die/Die_04.wav,common/sound/Die/ Die_05.wav,common/sound/Die/Die_06.wav,common/sound/Die/ Die_07.wav,common/ sound/Die/Die_08.wav,common/sound/Die/ Die_09.wav,common/sound/Die/Die_10.wav,common/sound/Die/ Die_11.wav,common/sound/Die/Die_12.wav,common/sound/Die/ Die_13.wav,common/sound/Die/Die_14.wav,common/sound/Die/Die_15.wav ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 1 ObjectTemplate.volume 1 ObjectTemplate.reverbLevel 0.8 ObjectTemplate.position 0/0.8/0 ObjectTemplate.pitch 0.94 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.03/ ObjectTemplate.volumeEnvelope 0/1/0/1/0/0/ ObjectTemplate.minDistance 2 ObjectTemplate.halfVolumeDistance 6 ObjectTemplate.active S_US_heavy_soldier_Revive ObjectTemplate.createdInEditor 1 ObjectTemplate.soundFilename Objects/Soldiers/Common/Sound/Cough/cough_01.wav,Objects/ Soldiers/Common/Sound/Cough/cough_02.wav,Objects/Soldiers/ Common/Sound/Cough/cough_03.wav,Objects/Soldiers/Common/ Sound/Cough/cough_04.wav ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 1 ObjectTemplate.volume 0.75 ObjectTemplate.reverbLevel 0.8 ObjectTemplate.position 0/0/0 ObjectTemplate.pitch 0.88 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.85/0.88/ ObjectTemplate.volumeEnvelope 0/1/0/1/0/0/ ObjectTemplate.minDistance 1.5 ObjectTemplate.active S_US_heavy_soldier_Swim ObjectTemplate.createdInEditor 1 ObjectTemplate.soundFilename Objects/Soldiers/Common/Sound/Swim/swim_stroke_01.wav,Objects/ Soldiers/Common/Sound/Swim/swim_stroke_02.wav,Objects/Soldiers/ Common/Sound/Swim/swim_stroke_03.wav ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 1 ObjectTemplate.volume 0.86 ObjectTemplate.reverbLevel 0.8 ObjectTemplate.position 0/0/0 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.99/1.01/ ObjectTemplate.minDistance 2 ObjectTemplate.active S_US_heavy_soldier_Swim_Sprint ObjectTemplate.createdInEditor 1 ObjectTemplate.soundFilename Objects/Soldiers/Common/Sound/Swim/swim_sprint_01.wav,Objects/ Soldiers/Common/Sound/Swim/swim_sprint_02.wav,Objects/Soldiers/ Common/Sound/Swim/swim_sprint_03.wav ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 1 ObjectTemplate.volume 0.96 ObjectTemplate.reverbLevel 0.8 ObjectTemplate.position 0/0/0 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.99/1.01/ ObjectTemplate.minDistance 2 ObjectTemplate.active S_US_heavy_soldier_Swim_Still ObjectTemplate.createdInEditor 1 ObjectTemplate.soundFilename Objects/Soldiers/Common/Sound/Swim/swim_still_01.wav,Objects/ Soldiers/Common/Sound/Swim/swim_still_02.wav,Objects/Soldiers/ Common/Sound/Swim/swim_still_03.wav ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 1 ObjectTemplate.volume 0.73 ObjectTemplate.reverbLevel 0.8 ObjectTemplate.position 0/0/0 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.99/1.01/ ObjectTemplate.minDistance 1.5 ===CODE=== now change the ones in bold till they look like ObjectTemplate.SprintDissipationTime 9999 ObjectTemplate.SprintLossAtJump 0.001 *note* do this for all four files listed at the top |
Author: | Random_Sexual_Encounter [ Tue Jun 14, 2005 3:38 pm ] |
Post subject: | |
Author: | Looney [ Tue Jun 14, 2005 4:52 pm ] |
Post subject: | |
Author: | Harry [ Sun Jun 19, 2005 11:05 am ] |
Post subject: | |
Sprint bar will stay up, but it stutters a little bit, especcially when you jump, but it does work. |
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