Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
Increasing the flight time on the guided hellfire https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=18&t=1584 |
Page 1 of 2 |
Author: | Looney [ Mon Jun 13, 2005 4:28 pm ] |
Post subject: | Increasing the flight time on the guided hellfire |
Author: | Random_Sexual_Encounter [ Mon Jun 13, 2005 4:51 pm ] |
Post subject: | |
Author: | Looney [ Mon Jun 13, 2005 5:29 pm ] |
Post subject: | |
Author: | Random_Sexual_Encounter [ Mon Jun 13, 2005 9:38 pm ] |
Post subject: | |
Author: | Looney [ Tue Jun 14, 2005 6:49 am ] |
Post subject: | |
ok then im guessing that its only gameplayobjects.con ok then try this go into the file mods/bf2/objects_server/weapons/armament/missles/amg114_hellfire_tv/amg114_hellfire_tv.tweak u will see this rem *** Generated with Bf2Editor.exe [created: 2005/4/10 10:26] GeometryTemplate.setSpecularStaticGloss 0 0 1 1.5 GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 ObjectTemplate.activeSafe GenericProjectile agm114_hellfire_tv ObjectTemplate.creator MHO-1:mho ObjectTemplate.modifiedByUser ljo ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.createNotInGrid 1 rem ---BeginComp:DefaultCollisionComp --- ObjectTemplate.createComponent DefaultCollisionComp ObjectTemplate.collision.hasCollisionEffect 1 rem ---EndComp --- rem ---BeginComp:DefaultDetonationComp --- ObjectTemplate.createComponent DefaultDetonationComp ObjectTemplate.detonation.explosionMaterial 56 ObjectTemplate.detonation.explosionRadius 5 ObjectTemplate.detonation.explosionForce 20 ObjectTemplate.detonation.explosionDamage 300 ObjectTemplate.detonation.endEffectTemplate e_exp_large ObjectTemplate.detonation.useMMOnEndEffect 1 rem ---EndComp --- rem ---BeginComp:DefaultProjSoundComp --- ObjectTemplate.createComponent DefaultProjSoundComp rem ---EndComp --- rem ---BeginComp:SeekClosestTargetComp --- ObjectTemplate.createComponent SeekClosestTargetComp ObjectTemplate.seek.targetType TTUnique ObjectTemplate.seek.trackingDelay 0.2 ObjectTemplate.seek.maxAngleLock 360 ObjectTemplate.seek.maxDistLock 3000 ObjectTemplate.seek.reLockTime 0 rem ---EndComp --- rem ---BeginComp:DefaultFollowComp --- ObjectTemplate.createComponent DefaultFollowComp ObjectTemplate.follow.maxYaw 1.5 ObjectTemplate.follow.maxPitch 1.5 ObjectTemplate.follow.changePitch 0.2 ObjectTemplate.follow.changeYaw 0.2 ObjectTemplate.follow.minDist 10 rem ---EndComp --- rem ---BeginComp:DefaultPenetrateComp --- ObjectTemplate.createComponent DefaultPenetrateComp ObjectTemplate.penetrate.allowSolidPenetration 0 ObjectTemplate.penetrate.allowLiquidPenetration 0 rem ---EndComp --- ObjectTemplate.geometry agm114_hellfire ObjectTemplate.setCollisionMesh agm114_hellfire ObjectTemplate.mapMaterial 0 metal 31 ObjectTemplate.drag 0.1 ObjectTemplate.mass 500 ObjectTemplate.gravityModifier 0.1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Point ObjectTemplate.collisionGroups 8 ObjectTemplate.material 56 rem ------------------------------------- ObjectTemplate.addTemplate S_agm114_hellfire_tv_Looping ObjectTemplate.addTemplate e_missile_trail ObjectTemplate.setPosition 0/0/-0.99 ObjectTemplate.addTemplate agm114_hellfire_tv_Camera ObjectTemplate.setPosition 0/0/0.986687 rem ------------------------------------- ObjectTemplate.timeToLive CRD_NONE/5/0/0 ObjectTemplate.material 56 ObjectTemplate.hasOnTimeEffect 1 ObjectTemplate.damage 3000 ObjectTemplate.acceleration 300 ObjectTemplate.maxSpeed 125 ObjectTemplate.useProjectileCamera 1 ObjectTemplate.activeSafe Sound S_agm114_hellfire_tv_Looping ObjectTemplate.modifiedByUser ljo ObjectTemplate.soundFilename "objects/weapons/armament/missiles/sounds/mono/rocket_engine_start_idle.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.85 ObjectTemplate.pitch 0.9 ObjectTemplate.reverbLevel 1 ObjectTemplate.minDistance 3 ObjectTemplate.halfVolumeDistance 6 ObjectTemplate.create Camera agm114_hellfire_tv_Camera ObjectTemplate.modifiedByUser ljo ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 rem ------------------------------------- ObjectTemplate.addTemplate S_agm114_hellfire_tv_Camera_RotationRpm rem ------------------------------------- ObjectTemplate.CameraId 5 ObjectTemplate.CVMInside 0 ObjectTemplate.CVMFrontChase 0 ObjectTemplate.CVMFlyBy 0 ObjectTemplate.followStiffness 6 ObjectTemplate.chaseDistance 1 ObjectTemplate.chaseAngle 0 ObjectTemplate.chaseOffset 0/0/2 ObjectTemplate.worldFOV 0.6 ObjectTemplate.insideFOV 0.6 ObjectTemplate.worldFOV 0.6 ObjectTemplate.insideFOV 0.6 ObjectTemplate.allowInsideDynamicLights 1 ObjectTemplate.allowInsideStaticSun 0 ObjectTemplate.insideStaticSunDirection -0.25/-0.5/0.75 ObjectTemplate.insideStaticSunColor 1/1/1 ObjectTemplate.insideStaticSunDamageColor 1/0/0 ObjectTemplate.insideDamageFrequency 3 ObjectTemplate.insideDamageThreshold 0.15 ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7 ObjectTemplate.activeSafe Sound S_agm114_hellfire_tv_Camera_RotationRpm ObjectTemplate.modifiedByUser ljo edit whats in bold to what u want. whats ur server ip i might want to stop by. |
Author: | Random_Sexual_Encounter [ Tue Jun 14, 2005 12:44 pm ] |
Post subject: | |
I'd give you the server IP but I have to find out if its banned by EA and if we need to change it or not. What I meant for my question to be was you are actually able to edit things inside the zip files? It seems anything outside the zip files runs fine, however when I try running something edited in a zip file the server likes to crash people. Also if anybody needs a server to test ideas on let me know and I could probably help you out. My buddy who owns our box is real cool and as long as the server isn't full I'm sure he would let somebody use it if they needed a place to test. The more we work together to learn now the better we can make the full game when it comes out ![]() |
Author: | Looney [ Tue Jun 14, 2005 2:47 pm ] |
Post subject: | |
harry was having a problem to about unzipping the files but if u go in and manualy edit the files in the zip without unzipping the zip file it seems to give no problems. |
Author: | Random_Sexual_Encounter [ Tue Jun 14, 2005 3:24 pm ] |
Post subject: | |
Page 1 of 2 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |