Ok first off most of the entries look like this:
rem ********** Object Spawner **********
rem [ObjectSpawnerTemplate: CPNAME_KD_64_abandonedhuts_APC]
ObjectTemplate.create ObjectSpawner CPNAME_KD_64_abandonedhuts_APC
ObjectTemplate.activeSafe ObjectSpawner CPNAME_KD_64_abandonedhuts_APC
ObjectTemplate.modifiedByUser nla
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 APC_BTR90
ObjectTemplate.setObjectTemplate 2 USAPC_LAV25
there is not spanwtime option, so does BF2 have a built in timer?
I noticed that some of the entries do have:
ObjectTemplate.minSpawnDelay 50
ObjectTemplate.maxSpawnDelay 70
that in them as well. So if I do not specifiy the spawn times, then is there a defualt. And if specified then it overides the defualt? If so what is the defualt time?
As a test since I sont get the new spawn time sutff, I changed nearly all the vehicles toe JEEP_FAAV.
I deleted the con file first, then dragged and dropeed the moded one into place.
Still I get a client CTD.
Added:
Ok I tried the spwan time thing and it worked. I set to spanw every 5 seconds, and it did.
Now why cant I replace vehilces with another? replacing stuff with the jeep_faav should have worked. The NOS code was also a copy and psaet out of the thread, they said it worked, and I dont see any errors in the code.
here is the nos code form the other thread:
rem ***NOS for the DPV***
ObjectTemplate.Active jeep_faav
ObjectTemplate.addTemplate AIR_F35B_JetEngine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.Active AIR_F35B_JetEngine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setTorque 200
ObjectTemplate.setDifferential 100
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