Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Toss a plane to escape

 Post subject: Re: Toss a plane to escape
Posted: Sat Oct 04, 2008 5:55 am 

Replies: 29
Views: 11294


Oh, I wasn't aware this was for vanilla...lol Well it would work great for DC!

 Forum: Questions / Need Assistance   Topic: Nearly finished a new vehicle...But has one last bug...

Posted: Sun Oct 05, 2008 6:45 am 

Replies: 6
Views: 3318


I am working on a updated version of "The Simulator" that will include a new vehicle. This is the very first completely new vehicle I have made ever! (I did use some con settings from existing vehicles to get the correct settings and such though, but everything else I made myself) It is ma...

 Forum: Questions / Need Assistance   Topic: Nearly finished a new vehicle...But has one last bug...

Posted: Sun Oct 05, 2008 3:45 pm 

Replies: 6
Views: 3318


"objecttemplate.exittimer" doesnt seem to do anything for me. I will try placing the entry point outside the vehicle. I may have to adjust the nametag offset if I do that however.

EDIT. I've tried both now....No effect. :mad:

 Forum: Questions / Need Assistance   Topic: positions on that vehicle!

Posted: Mon Oct 06, 2008 5:32 am 

Replies: 12
Views: 5223


I would like to contribute some info to this topic. I have found that the coordinates of individual parts of a vehicle when used in relative to the vehicle are mostly the same in GMAX (I don't know about 3DS Studio, but I would assume the same) as they are in the con files (aka in game). So if you a...

 Forum: Questions / Need Assistance   Topic: BFV PathMapping

 Post subject: Re: BFV PathMapping
Posted: Mon Oct 19, 2009 3:36 pm 

Replies: 15
Views: 12932


Ingame...No...In a level editor...yes.

 Forum: Questions / Need Assistance   Topic: Nearly finished a new vehicle...But has one last bug...

Posted: Mon Oct 06, 2008 6:13 pm 

Replies: 6
Views: 3318


I FIXED IT!!!! I discovered that the bug was caused by the "network info" not being loaded for the vehicle. I wasn't sure if the Network.con file needed to be called in the vehicles loading con files (the loading con files don't exist for stock vehicles, only when loading custom objects th...

 Forum: Maps You've Modded/Created   Topic: Some of the stuff I've made...

Posted: Mon Oct 06, 2008 9:14 pm 

Replies: 36
Views: 22869


Thanks! UPDATE!: I have finished two new vehicles! One for "The Simulator" and another for my Mario Conversion mod. I will upload the updated "The Simulator" later, but here is some screenshots of the new Mario Kart vehicle: (click to enlarge) External View http://img300.imagesha...

 Forum: Vehicles and Weapons Modded   Topic: RAH-66 Comanche....for DesertCombat!

Posted: Thu Oct 09, 2008 1:31 am 

Replies: 3
Views: 13779


Yes as the titles says, I am working on my first "non-weird" project in awhile. I am attempting to convert the RAH-66 Comanche from the PoE mod of Battlefield Vietnam over to the DesertCombat mod of Battlefield 1942. I wouldn't say "attempted". Its mostly a success. Only bugs I n...
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