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Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Allowing passengers to use class weapons

Posted: Thu Feb 05, 2009 8:23 pm 

Replies: 12
Views: 5515


First of all, hi everyone ;) Finally found a BF42 modding community who hasn't deceased like almost every other one :) So, I'm just shooting my question right away (of course I searched first, but was unable to find anything concerning that matter) It's not a serverside modding (we use a complete mo...

 Forum: Questions / Need Assistance   Topic: Allowing passengers to use class weapons

Posted: Fri Feb 06, 2009 9:34 am 

Replies: 12
Views: 5515


Ah, read that definition of passengers also (MDT website), but I thought maybe tehre are workarounds (as there are so many ;) )...what a pity, gotte have to live without it :( That's the first time I encounter a really hardcoded aspect I wished to change (and I'm actively clientside modding several ...

 Forum: Questions / Need Assistance   Topic: Allowing passengers to use class weapons

Posted: Sat Feb 07, 2009 9:34 am 

Replies: 12
Views: 5515


Yep, that's what I already managed to get. A fully visible one (with the code above you even see the weapon in external camera as well as all fire animations), but of course no gameplay effect is caused by this... Though I probably encountered a glitch after some further testing, this time with the ...

 Forum: Questions / Need Assistance   Topic: Allowing passengers to use class weapons

Posted: Sun Feb 08, 2009 4:43 pm 

Replies: 12
Views: 5515


The jetpack is not really a vehicle, but a "ActiveKitPart" appendable to a kit... :( , and it's a VERY special ActiveKitPart too, reaching the extends of possibilities of the BF engine...I would have to make the Tank a kit class instead of a vehicle to allow free weapon use and that's pret...

 Forum: General Discussion   Topic: Ho fast do you type?

 Post subject: Ho fast do you type?
Posted: Fri Oct 16, 2009 7:02 pm 

Replies: 5
Views: 21552


http://speedtest.10-fast-fingers.com/ I have two records... You type 1057 characters per minute You have 1 correct words and you have 298 wrong words. Pity there are only 300 words included, the 300th word is just "undefined" and you can't continue :( . And the real one (first try) You typ...

 Forum: Questions / Need Assistance   Topic: exploasion code?

 Post subject: Re: exploasion code?
Posted: Fri Oct 16, 2009 8:38 pm 

Replies: 9
Views: 8379


Be more precise. Do you want to be able to blow up the vehicle while steering it? E.g. as Twist suggests a carhorn-bomb or do you want to be able to remotely blow up a vehicle?

 Forum: General Discussion   Topic: Ho fast do you type?

 Post subject: Re: Ho fast do you type?
Posted: Fri Oct 16, 2009 9:31 pm 

Replies: 5
Views: 21552


You kiddin me? Never thought I'm a "fast" typer actually...never learned any special system (10-finger-system) or something, just kinda learning by doing...

 Forum: Questions / Need Assistance   Topic: Random Questions

 Post subject: Re: Random Questions
Posted: Sun Oct 18, 2009 8:11 am 

Replies: 5
Views: 5467


No, I think they are destroyable static buildings like the factory on Battle of Britain. You would have to manually extract the V2-mesh and then code a whole new object. But you could use the Wasserfall rocket as inspiration for rocket object codes.
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