Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: ObjectTemplate.CanBeRepaiedAsDestroyed

Posted: Wed Dec 05, 2007 10:38 pm 

Replies: 8
Views: 3840


i believe this is the first step to the "revive" code that actually went into effect in BF2. Material Manager calculates an object destroyed by subtracting the objects material index off the colliding object. reviving is basically a projectile whose material index counts the opposite way, ...

 Forum: Questions / Need Assistance   Topic: texster qeulty higher need help distens from opjects help

Posted: Wed Dec 05, 2007 10:44 pm 

Replies: 11
Views: 4976


hmm ...

u peeps must be bored , so i suggest u go and try posting in a dutch forum and see how far that will get ya ........

for the code in question.

screwing around with no fog and viewdistance makes me your best friend .............. NOT !!!!!!

 Forum: Questions / Need Assistance   Topic: Cull Distance

 Post subject: Re: Cull Distance
Posted: Wed Dec 05, 2007 10:50 pm 

Replies: 2
Views: 1850


it does ... :)

 Forum: Questions / Need Assistance   Topic: modyifing choppers handling (namely the gazelle)

Posted: Wed Dec 05, 2007 10:55 pm 

Replies: 15
Views: 10256


for helicopters i strongly recommend to play with the inertia modifiers in thevehicles objects con, this directly affects the handling , as where torque and diff settings only indirectly have an influence.

Thats how Airwolf became "AIRWOLF" ;)

 Forum: General Discussion   Topic: Console won't open

 Post subject: Re: Console won't open
Posted: Wed Dec 26, 2007 10:35 am 

Replies: 8
Views: 3787


there u solved ur own problem ...

I am sure u programmed a key or macro so its overriding certain keyboard entries.

I use Saitek mysef, when getting out of a plane or chopper from full thrust (afterburner key binding) for bf2 , i hit the floor after touching ground ... hehe

 Forum: Questions / Need Assistance   Topic: paid help needed

 Post subject: Re: paid help needed
Posted: Wed Dec 26, 2007 10:37 am 

Replies: 5
Views: 2608


lol , i had the issue before, ... paid help, rofl ... :lol:

 Forum: General Discussion   Topic: how to detect a cheat?

 Post subject: Re: how to detect a cheat?
Posted: Wed Dec 26, 2007 2:57 pm 

Replies: 53
Views: 15779


Mac's will disconnect when attempting screens, other than that , i do not know anything hardcopy that will prevent pb screenshots unintentionally continiously.

Graphic card has nothing to do with it since vga is picked before its send to Card and screen.

 Forum: Battlefield Vietnam   Topic: DC Vehicles in BFV (CSM)

Posted: Wed Dec 26, 2007 3:00 pm 

Replies: 16
Views: 12013


it is absolutely possible, however, coding needs to be adjusted a wee bit.

Check the export settings in 3dsmax, BFV requires an extra setting, so ...

Putting the model from DC in BFV = possible

will it work with copy & paste = nope
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